• arotrios@lemmy.world
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    2 个月前

    Honestly, most new games just fucking suck. They’re too expensive, often don’t run properly at launch even on excellent hardware, and those that don’t have micro-transactions built-in require you to purchase DLC to get the whole game.

    On the other hand, the older titles almost always run well on my machine, have a ton of community DLC, and in general are just designed better because they were built to bring the player as much fun as possible, not to extract as much money as possible.

    Plus, the quality content generated from 2005 - 2015 represents some of the best ever, and can provide hundreds of hours of enjoyment before you even get into the 2010s. Why waste money on something that may not work, and that I likely won’t enjoy as much as the games I bought 10 years ago?

    It’s why I usually wait at least a year after release to consider whether or not I’m going to buy a title.

    • Guy Fleegman@lemmy.dbzer0.com
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      2 个月前

      New AAA games suck.

      I either play indies or old AAA games. It all went to shit around the beginning of the PS4/X1 era, so yeah, my upper bound is about 2013.

      • neon_nova@lemmy.dbzer0.com
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        2 个月前

        I tend to agree with you, I think the downfall started in the ps3 era since that’s when online was in every console. I understand your idea that it was bad in ps4 era since devs had the time to figure out how to makes things worse due to the ability to use the internet to sell things/deliver patches.

    • Abnorc@lemm.ee
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      2 个月前

      I don’t know if I agree about new games. This is a bit of a problem with some AAA games though. The indie game scene is still thriving as far as I can tell, in some genres more than others. (E.g now is a great time to be into FPS games.)

      A good old game can occupy you for many hours though, and it’s hard to make good games period. I’m not surprised that a few older games dominate the market.

    • CallateCoyote@lemmy.world
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      2 个月前

      Totally. Even with good new games, best to wait until they are cheap and completely stable. The impatience to play something the day it releases hasn’t been a thing for me since like 2010… which I agree with you were just generally better, more exciting times for the medium.

    • mohab@piefed.social
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      2 个月前

      Amen. I also have a ton of issues with contemporary game design—padding playtime with procedural generation, prioritizing graphics, world size, or narrative over gameplay… etc.

      Nowadays, I feel as if every game tries to compete for “most game” while lacking cohesion and polished ideas.

      And to top it off: non-optimized game size. I’m sorry—I don’t care if your game is $2.99, I’m not downloading 80GBs just to try a game I may refund an hour later.

  • MysticKetchup@lemmy.world
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    2 个月前

    People are reading the headline and assuming they’re talking about older single-purchase games, but the article is actually referring to mostly MTX-driven games that get continuous updates.

    And the data further shows, in Newzoo’s own words, that these 908 million “PC players are heavily skewed towards older, live service games.”

    Remember that even things like Rocket League are about a decade old at this point, and games like LoL, Dota 2 and CS:GO are even older

    • Coskii
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      2 个月前

      Now they’re made with marketable ‘passion’, ‘dedication’, and a team with ‘a family atmosphere’. My personal favorite ‘respect for the lore and previous games in the series’ definitely never has made a triple A game worse for wear.

      Disingenuous buzzwords with no objective meaning behind them are my favorite things to hear in a game. It tells me to steer clear as far away as I possibly can. Which is a shame because I’d like to be excited about vampire: the masquerade 2.

      • frezik@midwest.social
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        2 个月前

        Steph Sterlings’ recent video hits it directly. The big publishers see Balatro doing well, so they go copy Balatro. They spend a lot of effort looking for the next Balatro in all the wrong places. Their attempts to copy it will fail, because people who like Balatro will just play Balatro. This will continue until there’s a new indie darling dominating the sales charts, and then they’ll try to copy that.

        The industry is deeply misguided.

        • Coskii
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          2 个月前

          It feels like it’s always been this way. The amount of ‘doom clones’ from the way back times are not to be forgotten.

          • partial_accumen@lemmy.world
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            2 个月前

            It has, and its not just games though. Clothes, cars, movies, anime, even food all have trends. There are those that innovate, and those that imitate.

  • Nino477@lemmy.world
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    2 个月前

    There are just so many good games out there. No time to play them all. Also i think epic free games and this prime free game stuff contributed to it. I just started playing bioshock bc of it. Also on pc it feels so good to play an old game and just crank up every setting to max, 4k, install some mods, no ai upscaling but msaa 8x and not having to worry about performance even on mid range PCs. I genuinely prefer the graphics of older games since for me image clarity is much more important than how many polygons a gun has or how the puddle of water reflects light. Like even the new unreal engine 5 games cannot run maxxed out on a 5090 in 4k without upscaling. They only look good in trailers.

    • BigDaddySlim@lemmy.world
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      2 个月前

      I genuinely prefer the graphics of older games…

      This is because a lot of older games were going for an artistic style, the graphical fidelity of today’s games was too far out of reach. BioShock is a perfect example because of its beautiful art direction.

      AAA games used to have character to them, now every person has to have 1200 individually rendered pores and a remaster every few years to make it look more realistic (cough cough The Last of Us)

      • Nino477@lemmy.world
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        2 个月前

        This is because a lot of older games were going for an artistic style>

        BioShock is a perfect example because of its beautiful art direction. >

        I totally agree with you. Another good example is Alice: Madness Returns. Just booted it up for the first time yesterday and it looks so good, pleasing in a way.

    • jnod4@lemmy.ca
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      2 个月前

      JOINED, any more ways to find sublemmings idk what are these called lol

      • cod@lemmy.world
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        2 个月前

        !newcommunities@lemmy.world is a great place to discover new communities. As for big ones that already exist I’m sure there’s probably a list of big communities out there somewhere, otherwise browsing by All > Top 6 Hours or All > Hot will give you a good mix of everything. Then you can add communities you like from there

        Edit: also lots of communities will shout out other communities in their sidebars. Check those too

  • Rakonat@lemmy.world
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    2 个月前

    Why should I dump 60usd plus into a multiplayer focused game I’ll maybe get to play 4 hours a week during prime times that is going to shrivel up and die in 2 years time when the next big thing comes out?

    Or I can play all these games enjoy, have passionate modding communities adding to the game for free on top of me picking the entire thing up for maybe 20usd on sale if not less.

  • buzz86us@lemmy.world
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    2 个月前

    Because crypto miners ruined gaming top end GPUs used to be $300 Max, now were looking in the thousands to have the best GPU for like 6 months, and you can’t buy a used one because it could be a clapped out card used in a crypto miner

    • pdqcp@lemmy.dbzer0.com
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      2 个月前

      Bitcoin switched to industrial ASICs a long time ago, and Ethereum has completely moved away from proof-of-work mining in 2022, see: https://ethereum.org/en/roadmap/merge/

      The Merge was executed on September 15, 2022. This completed Ethereum’s transition to proof-of-stake consensus, officially deprecating proof-of-work and reducing energy consumption by ~99.95%.

      GPU mining is pretty much completely dead because after Ethereum switched the yields on everything else tanked, no one mines with GPUs anymore, at least not for any major blockchain. GPUs are mainly being used with AI now

      • buddascrayon@lemmy.world
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        2 个月前

        That doesn’t mean that their effect on the GPU market will up and vanish overnight. Market correction doesn’t usually go down as fast as it goes up.

        Edit: add to that the tariff situation and the standoff with China and Taiwan (where all the processors for gpus are made), and you have a situation where things are just going to get more expensive no matter what.

        • frezik@midwest.social
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          2 个月前

          It’s AI at this point. Nvidia considers the gamer division to be vestigial. They were a $700B market cap company that was primarily known for gaming GPUs. They are now quadruple that with AI, and that’s even with some recent hits to their stock price.

      • partial_accumen@lemmy.world
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        2 个月前

        The Merge was executed on September 15, 2022. This completed Ethereum’s transition to proof-of-stake consensus, officially deprecating proof-of-work and reducing energy consumption by ~99.95%.

        I don’t follow crypto trends so I hadn’t heard about this either.

        I had to look up proof-of-stake, and for Ethereum apparently is required to stake 32 coins to operate a node. Another google search shows me a single Ethereum coin is just north of $2k USD. So someone mining Etherium today needs to have more than $64k if Etherium to even run a node now?!

          • pdqcp@lemmy.dbzer0.com
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            2 个月前

            Not really to be honest, the power is in the decentralization, permissionless and opensource nature of the system. You can’t get that out of the traditional system

            Of course not all networks are the same and there are always shit ones out there that compromise on those tenets, but if you do your due dilligence, you will see there is value in some of them

        • pdqcp@lemmy.dbzer0.com
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          2 个月前

          No, not really, you can start staking with as many as you want, see pooled staking: https://ethereum.org/en/staking/pools/

          Staking pools are a collaborative approach to allow many with smaller amounts of ETH to obtain the 32 ETH required to activate a set of validator keys

          You earn rewards proportional to the amount you stake

          You only need 32 ETH to stake if you want to solo stake / home stake and you don’t pool resources with anyone else, see https://ethereum.org/en/staking/solo/

    • GoodEye8@lemm.ee
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      2 个月前

      I don’t think it’s even necessarily that the GPU pricing has ballooned. I think the main reason is that that every new game has to compete with pretty much every other game ever made. For example I enjoyed Death Stranding and I am interested in Death Stranding 2, but I’m probably not getting in on launch because there’s a big chance I’ll probably start playing Stardew Valley for the n’th time, because I feel like that’s what I want to play. I’ll probably play DS2 when I get the Kojima itch.

      • Croquette@sh.itjust.works
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        2 个月前

        IMO, GPU prices have an impact. Modern gaming has a bad habit of not optimizing games relying on people getting newer GPUs for performance.

        Mix that with the pre-order/early access monetization, and we are to a point where games have made their money before release, and beans counters don’t want to put money in QA because there is no quantifiable ROI (there is a ROI, but it is hard to quantify), which is a no-no in their world.

        Indie games have a tendancy to be less GPU demanding, and thus, usually have a better performance experience

      • ipkpjersi@lemmy.ml
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        2 个月前

        Yep, that’s the thing. Games have to be bigger, better, more fun than ever before, and yet the publishers and management want it to be done quicker and quicker than ever before, so it’s a pretty difficult thing. That, combined with bad working conditions and the public shitting on you because “game devs are shitty/greedy/etc” with developers being used coloquially to absorb all the blame that should be reserved for management, and things are in a pretty tough spot.

        Though, at the same time, it’s a better time now than ever before to actually be a gamer, because not only can you play any half-decent new games, but you can also play the entire library of older games, retro games, etc.

  • quack@lemmy.zip
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    2 个月前

    Turns out that people like playing games that respect their time and aren’t a glorified second job. Who knew.

    • Mic_Check_One_Two@reddthat.com
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      2 个月前

      that respect their time

      I know you’re not talking about old school RPGs. The older games tended to pad playtime by having insane difficulty levels or by requiring grinds. Hell, my favorite JRPG (edit: Legend of Legaia) is specifically more grindy in America, because the devs decided to slash the experience and gold drop rates by like 50% for the American release, and make all of the enemies hit much harder. (Interestingly, the original enemy stats are still present in the game code, and then the game runs some “x1.25” math when the battle starts, to bump all of their stats up to the values that actually get used in combat.) So you need to be a higher level to be able to survive, and you need to grind twice as long to reach those higher levels and to be able to buy better gear. I like it despite the grind, not because of it; In most of my play throughs, I end up using cheats to avoid the grind.

      and aren’t a glorified second job

      I mean, games like Ultima Online, RuneScape, Diablo, and EverQuest have existed since the 90’s. Hell, RuneScape used to be extremely approachable for young players because it didn’t require a good computer or any installs; It just ran directly in your internet browser.

      The bigger reason many adults feel this way is not because games have gotten longer or harder. Adults simply have less time to play. They don’t want to spend a bunch of time researching optimal builds or grinding rank in multiplayer matches. Instead, they want to fall back to the games that they already know how to play. They’re willing to ignore the fact that their favorite single player game requires 10-20 hours of grinding, because it doesn’t feel like work to them. Or if it does, they can just use cheats to get around it. They don’t need to research how to get a specific item, or how to approach a specific boss fight, because they have already done it a dozen times.

    • golli@lemm.ee
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      2 个月前

      Tell that to everyone playing games like path of exile (which i admittedly have also played too much of in the past).

      • itslilith
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        2 个月前

        PoE, Factorio, etc

        I seem to like games that require spreadsheets

    • Nalivai@lemmy.world
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      2 个月前

      The games I play do respect my time but boy are they a second job. From Rimworld to Satisfactory, from Space Engineers to modded Minecraft… My job is a second job.

  • hisao@ani.social
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    2 个月前

    Currently 100% of my time is spent on games that are “six or more years old”, and a lot of that is spent on games that are more than 30 years old. But! I’m playing newly-made community content for 30 y/o games. This kind of retrogaming is something that evades Steam statistics entirely because it usually means playing custom sourceports of old games which rarely are on Steam. One old game I play on Steam to contribute to this statistics is Skyrim.

    • yeehaw@lemmy.ca
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      2 个月前

      For me, definitely older and indie (old and new). I don’t get a lot of time these days to sit at my PC. Using my steam deck primarily these days is part of the reason I’m playing older games, but seriously I have a problem with steam/gog/name a storefront/ backlogs. I have so many games already, great time to review what I bought because of hype but never played.

      • Snowclone@lemmy.world
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        2 个月前

        Yeah that whole conundrum, if you have the money to buy new games you don’t have the time to play them, if you had the time, you wouldn’t have the money to buy them.

  • jjjalljs@ttrpg.network
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    2 个月前

    I find it kind of funny how games are becoming more mainstream, but every once in a while I still meet people that are like “games are a waste of time”. But then again I guess people said that about movies and tv and still do sometimes.

    Also I’ve been playing guild wars 2 again. Base game is like 10 years old but it’s still fun

    • afronaut@slrpnk.net
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      2 个月前

      I think the people who often say this feel some personal guilt for how much time they feel they’ve wasted instead of doing whatever it is in life they have yet to achieve. It’s a matter of perspective.

      • snooggums@lemmy.world
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        2 个月前

        Are they getting worse overall or are we just comparing all of the current AAA games to the best AAA of the past few decades? Or comparing the current versions of series to the high points, which might just be the first game in the series?

        We definitely have a number of high quality AAA games that come out each year. Most prior years had a few high quality AAA games and a lot of mediocre or terrible ones too. It’s kind of like music where the average quality over time is actually pretty consistent, but in any given year there are a lot of turds and there are certain trends that are common to those turds.

        90% of every entertainment medium tends to be terrible, but when we look back we mostly remember the 10% that were good and only a few of the absolute worst to laugh at.

        • greenskye@lemm.ee
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          2 个月前

          AAA games are legitimately worse now than before, but the gulf isn’t as big as people are claiming.

          • drosophila
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            2 个月前

            I think they’re both better and worse.

            In the latter half of the 2000s and early 2010s AAA games were becoming increasingly hollowed out husks, with dumbed down paint-by-numbers gameplay and tons of QTEs. And its not like their narratives or art direction were any good either (it being the blurry brown piss filter era). In the same time period we saw the rise of predatory practices like day one DLCs and preorder bonuses.

            In more recent times I think we’ve actually seen a reversal of the gameplay hollowing out trend, and an improvement in art direction. However with the rise of lootboxes, trading, and gatcha, monetization schemes are more predatory than they’ve ever been (though these are mostly concentrated in multiplayer games). Its also really common now for games to release in an completely broken and unplayable state.

            • greenskye@lemm.ee
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              2 个月前

              I feel like a huge number of franchises were started back in the day, but everything now is just sequels and remasters of old games.

              How many of the current biggest AAA titles got their start in the 2005-2015 era vs the number of new franchises in 2015-2025?

              Creativity seems to be mostly dead and games all have to be mega hits or they’re considered a failure. There’s also a distinct lack of AA games (the successful of which often later became AAA titles).

    • ampersandrew@lemmy.world
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      2 个月前

      In general, I’d agree that games are getting better, if for no other reason that there are so many made these days that eventually you’ll find something great.

      • snooggums@lemmy.world
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        2 个月前

        If nothing else, the total volume of great games that are available to play keeps increasing because of massive improvements in backwards compatibility through steam and other online game distributors.