Answering GDC’s 2023 survey, 78% of respondents said they considered the harassment and toxicity developers receive from the public to be a serious issue. A simple sentiment is often the most effective, and the title of Dragon Age veteran Mark Darrah’s latest video cuts right to the heart of it: “Your $70 doesn’t buy you cruelty.”

You don’t have to like a game, and you don’t have stay quiet if you have complaints, says Darrah. You’re entitled to be angry, and you’re entitled to express that anger. “If you are mad at that Ubisoft game, be mad at Ubisoft,” he says. “Express your anger to Ubisoft or the studio that made the game. But you cross a line when you start being cruel about it.” (Thanks, PC Gamer and GamesRadar)

  • TheAlbatross
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    13 hours ago

    Pah I ain’t spending no $70 on a game, lick my taint. If I spend $70 and it’s crap, then you get to hear it’s crap.

    • wirelesswire@lemmy.zip
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      12 hours ago

      There’s a difference between being unhappy about a game and making your voice heard to the studio/publisher responsible, and singling out individuals who worked on the game to harass. This happens a lot with voice actors being targeted because people don’t like their performance, despite them just doing what the voice director told them to do.

      There’s also a difference between saying “I don’t like ____” or “this game sucks” versus “I’m glad you got laid off, serves you right” or straight-up death threats. Just like the VAs, the development staff were working at the direction of the lead/director, who were possibly working at the direction of the publisher, so directing vitriol towards individuals is likely not productive, on top of being cruel. You are certainly allowed to make your opinion heard, but don’t be an asshole about it.

    • Telorand@reddthat.com
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      13 hours ago

      I think they make a valid point that there’s a difference between critique and criticism.

      $70 is a lot to spend on a game for most people, so people want to feel they got their money’s worth, but you have to admit that the internet does have a bad habit of turning everything into hyperbole.

      Still, a company with a multiple million dollar budget should be able to produce something truly amazing, especially when there’s indie devs and publishers that make truly memorable gems for what’s a comparatively shoestring budget.

      If the big companies want to have more critiques and less criticism, perhaps they should start listening to players instead of producers.

      • LoamImprovement@beehaw.org
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        10 hours ago

        People could avoid paying $70 for bad games by not preordering. Like seriously, it takes maybe two hours after release for the criticism to start pouring in.

    • the_white_wolf@social.tchncs.de
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      12 hours ago

      @TheAlbatross@lemmy.blahaj.zone

      You don’t understand the problem.
      Gamer like you are part of the toxicity problem.
      Welcome on my blocklist.