• Bri Guy @sopuli.xyz
    link
    fedilink
    English
    arrow-up
    130
    ·
    1 year ago

    The fact that this game was actually nominated as “best RPG” with the likes of baldurs gate 3 and final fantasy XVI is ludicrous enough.

  • Fluid@aussie.zone
    link
    fedilink
    English
    arrow-up
    47
    ·
    1 year ago

    It’s just so bland and formulaic. Against deep RPGs like BG3, it just pales in comparison.

    • Cowbee@lemm.ee
      link
      fedilink
      English
      arrow-up
      16
      ·
      1 year ago

      The funny thing is, I think the fact that the RPG mechanics are finally better than the last game developed by Bethesda, instead of worse, highlights just how mediocre Bethesda games are.

      I still think once mods and DLCs come out in full force it will be remembered more positively.

      • Metatronz@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 year ago

        Agreed. Twas the only thing I thought while playing. This would be better with mods. Which is a sad state because I spent real money on a mod sandbox without the mods.

        • Cowbee@lemm.ee
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Yep, I had below Fallout 4 expectations and actually ended up enjoying it more, as I highly value the RPG aspects. It’s still a completely mediocre RPG, but it has a huge sandbox and a ton of potential.

      • coffinwood@feddit.de
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        If Bethesda games are so mediocre, why are they so popular among players who love to put hundreds of hours into them? I can’t imagine them all playing total conversion mods.

        It’s become such a custom to poop on Bethesda for making “shallow”, “uninteresting” games that still everybody talks about. As if there weren’t enough real flaws in their games to give them heat for.

        • Cowbee@lemm.ee
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          Because mediocrity and popularity go hand in hand, it’s the profit motive at work. Being largely inoffensive and generally palatable is profitable.

          • coffinwood@feddit.de
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            That’s not the definition of mediocrity. Trying to appeal to a bigger audience doesn’t make a game mediocre in the same way not every niche game has the potential of being a masterpiece just by not being that much likeable.

            Some games are popular and good.

            • Cowbee@lemm.ee
              link
              fedilink
              English
              arrow-up
              1
              ·
              1 year ago

              What’s good and what’s popular do not necessarily align. Removing “complicated” features for the sake of mass appeal makes the game worse, but more profitable, much of the time.

              • coffinwood@feddit.de
                link
                fedilink
                English
                arrow-up
                1
                ·
                1 year ago

                Also not true. Complexity alone doesn’t make a good game / movie / book / piece of art. And lack thereof doesn’t make anything worse.

                Why is it that when many people like a thing because that thing appeals to masses, it’s automatically categorised as lower quality?

                Nobody seriously claimed Starfield to be the game of all games. It’s good. It’s fine. It’s not perfect. So what?

  • Blackmist@feddit.uk
    link
    fedilink
    English
    arrow-up
    43
    ·
    1 year ago

    The Best RPG list is basically Baldur’s Gate 3, and four more games to make it look like it has competition. It doesn’t.

    I still think TotK is a better game overall than BG3.

    • GoodEye8@lemm.ee
      link
      fedilink
      English
      arrow-up
      30
      ·
      1 year ago

      For me it came pretty close between the two but eventually BG3 came out on top. Totk was great but after 200+ hours I was done with Totk. I currently have almost 200 hours in BG3 and I feel like there’s still so much more to play. I also feel like most of my issues with BG3 (like the poor performance in act 3 and some questlines breaking) are things Larian will fix while the issues with Totk (no rebinds, not being able to infuse weapons from inventory, menus in general, almost everything related to the sage powers) are unlikely to get fixed.

      • VCTRN@lemm.ee
        link
        fedilink
        English
        arrow-up
        9
        ·
        1 year ago

        Completely agree, TotK could really use some serious QoL improvements.

      • Blackmist@feddit.uk
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        I will admit to carrying most Koroks for several minutes rather than trying to make another vehicle out of bits that aren’t all there.

        I can’t help but think they wanted me to be a bit more elaborate than just gluing the poor little guy to a horse harness.

        BG3 certainly needed a few extra months to bake. There’s still a bit where you can get trapped in a conversation with Mol in Act 1 because as soon as you come out of the cutscene, you’re instantly in range of her to start the dialogue again.

        Apparently they released early to beat Starfield, which is hilarious because I’ve seen few games so shat on this year.

        • Khaelas@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          Just an FYI in case you’re still playing. There is a feature of you keep playing that lets you build things without the source objects being there, and spending a bit of the ore you get. This trivialises all the korok things by just sticking them to a hoverbike haha

          • Blackmist@feddit.uk
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            Yeah, I discovered that quite late on.

            I do think ability unlock quests should be highlighted in this sort of game. I didn’t even go and get the master sword for ages, because I thought that quest was the end of the game (and indeed when I went to the quest I thought was the end, went deep down into the actual end game area by mistake, and only got deterred by a giant enemy I couldn’t kill).

      • Blackmist@feddit.uk
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        I guess, but that’s not the kind of game that TotK is. The star of BG3 is the characters, where the star of TotK is the world.

        • samus12345@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          Right, and whether one game is “better” than the other depends on which thing a person likes more.

          • Blackmist@feddit.uk
            link
            fedilink
            English
            arrow-up
            4
            ·
            1 year ago

            Yes, which is why I started my comment with “I still think”…

            You think BG3 is better. This is fine.

            They’re both 10/10.

            • samus12345@lemmy.world
              link
              fedilink
              English
              arrow-up
              5
              ·
              1 year ago

              I actually didn’t say whether I liked one or the other better. I’d probably pick TotK overall because it has more replayability (without having to start everything over), but if I’m in the mood for a story game, BG3 is the obvious choice.

  • SSTF@lemmy.world
    link
    fedilink
    English
    arrow-up
    38
    ·
    edit-2
    1 year ago

    I have not played it. I love scifi and open world games, but the trailers never spoke to me.

    The universe looked so generic. I know Bethesda tried to force the label of “NASApunk” (whatever that means) but it just ended up with the same aesthetic of all those DeviantArt pages where people draw angular, scalloped metal scifi greeble over modern pictures. I didn’t feel any kind of vision coming out and grabbing me.

    That’s aside from all the optimization and technical issues that I hear are bad even by Bethesda standards.

    • GeneralEmergency@lemmy.world
      link
      fedilink
      English
      arrow-up
      16
      ·
      1 year ago

      I watched part one of a play through. The moment I heard United colonies and Freestar Collective. I knew it was going to be the most generic space setting possible.

    • Potatos_are_not_friends@lemmy.world
      link
      fedilink
      English
      arrow-up
      15
      ·
      1 year ago

      I’m a huge Bethesda fan and I absolutely love everything bethesda.

      I can unfortunately say that many people will not be impressed with this showing. Outside of a few key characters, most NPCs are forgettable. Most quest designs are basic, and some are outright stupid - like some stranger just giving you the keys to unlock everything.

      Skyrim has so much storytelling and “oh wow” moments.

      You might find 5-6 of them in the 100+ hours you play. Not to say that won’t change in the future.

  • Bluefold@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    28
    ·
    1 year ago

    I’m curious what the design, and reaction to, of Starfield might say about what we’ll expect from ES6. For three games now (Fallout 4, Fallout 76, and Starfield), have been marked by Settlement building and Radiant quests.

    While radiant quests were there in Skyrim, in these later games it felt a lot like Bethesda were making it a core part of the mission design structure. There are a lot of blurred lines in Starfield that make it difficult to tell them apart. (That’s more a comment on main missions being so generic than the radiant quests being so good, unfortunately).

    Settlement building seems to be a core part of Bethesda’s DNA now, and I wouldn’t be surprised if the narrative follows a Kingmaker style where you build up a settlement of rebels over time or similar. I imagine the other ES staples will be tied to this too, Thieves Guild = establishing a branch within your new settlement to attack Big Bad Evil Vs joining an established one etc.

    I really wonder how much of this poor reaction to Starfield makes its way through to actual change, but my feeling is ES6 will have a lot of hype, but similar feelings of disappointment. I hope I’m proved wrong.

    • DarkMetatron@feddit.de
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      I don’t see settlement building as a core part of Starfield, I am 160h in (NG+3) and have not touched settlement building at all. It is a feature of the game, but it is completely optional.

      • Piemanding@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        It would get them some more downloads, but it might just be too difficult for them to achieve since their games are all the embodiment of “Jack of all trades, master of none.”

        • Honytawk@lemmy.zip
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          The thing is that a lot of players like it that way, but it won’t ever win any awards.

    • Honytawk@lemmy.zip
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Bethesda did not over promise anything, didn’t over hype. They said they wanted to create Skyrim in space, and that is exactly what Starfield is. For better or for worse.

      Starfield being a disappointment to some is only because those players over hyped themselves.

  • explodicle@local106.com
    link
    fedilink
    English
    arrow-up
    24
    ·
    1 year ago

    Don’t worry Bethesda, you can try again at next year’s game awards after you’ve fixed the bugs and modders have added the features!

    • CryptidBestiary@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      1 year ago

      Let’s not give developers the habit of relying on modders to finish their games. I’m tired of studios releasing half ass games

      • Asafum@feddit.nl
        link
        fedilink
        English
        arrow-up
        9
        ·
        1 year ago

        From what I understand they even fucked with the engine so much that they made modding even harder now and for whatever reason they’re not releasing the mod tools any time soon so the big names aren’t even trying to mod the game…

        It’s like they looked at what made all their previous titles popular, looked at the community, and said “nah, fuck that. What the people really want is no mod support, 6 distinct POIs, and TONS of loading screens.”

      • explodicle@local106.com
        link
        fedilink
        English
        arrow-up
        6
        ·
        1 year ago

        Sorry to be unclear, I was being sarcastic and agree with you. The awards are rightfully based on what is actually released, which discourages this habit.

        • CryptidBestiary@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          1 year ago

          Gotcha, sadly, these are some people’s sentiment regarding AAA studios. Modders are a blessing but then these companies find ways to exploit the passion of their community and fans.

      • Honytawk@lemmy.zip
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        They don’t need to rerelease it.

        Skyrim Special edition released in 2016 and is still one of the most played games on Steam. (place 69, nice)

    • neokabuto@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      I really regret thinking the extra time to polish would result in a game where we don’t need modders to make things decent. The mod tools aren’t even out and people have rebalanced multiple systems to be way better than Bethesda came up with.

  • qwertyWarlord@lemmy.world
    link
    fedilink
    English
    arrow-up
    24
    ·
    1 year ago

    Painfully average is how I’d describe it. There’s games with better graphics, better RPG elements, better open world, better space sim, better procedural generation use, better writing, better any one thing (except maybe ship building?). For a game that promised it all it’s turned out to be your average jack of all trades, master of none.

    • AMillionNames@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      It still strikes all the checks I was looking for, whereas the alternatives might be better in some ways but flunk or are completely absent in others. I’m never gonna let GOTY tags determine what I enjoy.

      • Bluefold@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        20
        ·
        1 year ago

        Played both, and I’d argue that Outer World’s is significantly stronger if only for its companions. Starfield I sunk a good few hours into and I struggle to remember one name. Starfield made me the Main Character and there wasn’t much room for anyone else. Outer Worlds has some pretty fun companion side-quests.

        Starfield wins at the sheer quantity of ideas it threw at the wall, Outer Worlds for the decent to good quality of the ideas it threw at the wall. Neither was brilliant, but on my personal preference Outer Worlds has way stronger bones leading into the sequel.

      • FluffyPotato@lemm.ee
        link
        fedilink
        English
        arrow-up
        9
        ·
        1 year ago

        Nah, Outer Worlds was pretty good. Writing and freedom of choice were stellar, RPG aspects were also really well done, the game was just short and felt small. Starfield doesn’t have any aspects that were actually good, everything is average at best.

  • Metal Zealot@lemmy.ml
    link
    fedilink
    English
    arrow-up
    19
    ·
    1 year ago

    What’s the point in making a game “as stable as possible”,
    when it’s not even fun?
    Aren’t you just polishing shit at that point?

    • wizardbeard@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      12
      ·
      1 year ago

      It is more stable than their other releases, but that’s a very low bar.

      I’d never call it stable without that very important context.

      Plus, it doesn’t pass that bar by more than a few inches.

  • DarkMetatron@feddit.de
    link
    fedilink
    English
    arrow-up
    18
    ·
    1 year ago

    I love Starfield, not as much as I love Skyrim or even Morrowind, but I really love it.

    I am at 160ish hours and have seen only a small amount of the quests and barely touched the base or ship building part. There is so much in the game and with the innovative spin on new game plus I am able to build my own narrative again and again. I can play the perfect angle in one NG+ and a devil in another, I can be the freedom loving Ranger in the next, a mad loner who only interacts with others as much as needed to finish his perfect planetary base, or a starship fanatic who wants to collect and/or build the best ships.

    You don’t have those kinds of freedom with Baldurs Gate 3 or other RPGs, you can’t really leave or mostly ignore the narratives of those games to create your own, not on the scale as it is possible with Starfield.

    Starfields quests are fun, yes they are all separate from each other but that is in my eyes a good thing in this case as it allows to play the game as you like.

    All the quests are like basic Lego blocks, you can connect them together in any way you want but they don’t change each other but that’s not needed as I have my own narrative and stories in my mind for this run or character.

    Sure, games like Baldurs Gate 3 or Cyberpunk 2.0 have better storytelling, better NPCs, but they are at the same time extremely limited and narrow experiences, sure you have side quests and all but once played the game that’s mostly it.

    Starfields freedoms come with limits like the loading screens sure, but that is a price I am willing to pay for having a sandbox like universe to explore and roleplay in.

    As a pure entertainment product, that can be consumed without any own creativity, is Baldurs Gate better, without doubt. But as a expansion tool for your imagination, that’s where Starfield (or any other Bethesda RPG) shines.

    But as a end note: What have the Starfield developers consumed when they created the utterly bad and boring temple “puzzles”. In Todd’s name WHY???

    • WeebLife@lemmy.world
      link
      fedilink
      English
      arrow-up
      24
      ·
      1 year ago

      You clearly haven’t played baldur’s gate and shouldn’t make comparisons based on your limited experience with it.

      • DarkMetatron@feddit.de
        link
        fedilink
        English
        arrow-up
        5
        ·
        1 year ago

        I have played and completed it, very recently, and I stand to my words. BG3 has a great story and it was fun to play once. But it is not a game I will play again, at least not for years. BG3 is like a good movie, impressive and great story telling but after I seen it once it is done and will go on the shelf.

        That’s where Starfield differs, in BG3 I command great written characters through adventures, in Starfield I play more or less an avatar of myself but on a Spaceship. And that is something I come back to again and again, just like I go back to Skyrim, Morrowind or Fallout for years now.

        • MarcomachtKuchen@feddit.de
          link
          fedilink
          English
          arrow-up
          6
          ·
          1 year ago

          Maybe you have Not realized just how much your choices affect the “linear Story” and how much permutation there is in follow up quests or alternate pathways through the same quest. I guess thats the beauty of it. Most of the quests an Narrative fit into each other so neat One might suspect this way was the only possible way, just because of how good it is presented.

          • DarkMetatron@feddit.de
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 year ago

            Yes, but that still is like reading the same book but with a few pages changed. I am still only moving characters through a stage play, not roleplaying.

            I can’t have a completely changed or different way to play the game or be myself/anything in the world of the game.

            Both games are great but they can’t really be compared, not much more as you could compare a high budget musical with a high budget improv theatre play. Sure both are plays on a theatre stage (or RPG in case of the games) but beside that they don’t have really much in common.

            But maybe it is just to complicated for me to fully express or explain what I mean as I am not a native speaker and I am therefore limited in my words and formulations.

    • TSG_Asmodeus (he, him)@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      ·
      edit-2
      1 year ago

      As a pure entertainment product, that can be consumed without any own creativity, is Baldurs Gate better, without doubt. But as a expansion tool for your imagination, that’s where Starfield (or any other Bethesda RPG) shines.

      You should seriously, seriously go play BG3.

      You don’t have those kinds of freedom with Baldurs Gate 3 or other RPGs, you can’t really leave or mostly ignore the narratives of those games to create your own, not on the scale as it is possible with Starfield.

      Seriously, BG3. (Between Dark Urge, custom character choices, etc, go.)

      • DarkMetatron@feddit.de
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        I have played it and I liked it. But after completing it with one character I have no intention of doing another play through anytime soon.

        Yes you have different character choices but in the end it is always the same linear story. Yes, you could say the same about Starfield but it is not. In Starfield if I want I can ignore the main quest more or less completely and play a bounty hunter who only builds his base to have a place for his collection of coffee cups he takes from every place he goes.

        In BG3 they give you predefined experience (now in Dark Urge flavour) which is great for telling a story but not so great for creating a world to really roleplay in.

        Both games are fun for what they are, they are just not fun in the same way for everyone.

        • MarcomachtKuchen@feddit.de
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          I think i See your point now with the example of the bounty hunter. The point that most People are making is thta starfield is a really blank canvas where you can Insert your own Narrative into a lot of Actions but the game does Not react towards that Narrative, while BG3 does react to some of your RP reasons and all the other reasons for your RP that the game cannot predict, it cannot react to and therefore feel unsupported.

          That is a valid Take that Bethesda games have Solid setting in which People can choose internal Roleplay but this does Not meant other games where the game also gives you external Stimulation to Roleplay certain aspects Limit your creativity. For my playtrough there were several decisions which where reflected in the World but also other principles that i made up, that only influenced my decisions passivly without beeing spelled out in the Texts. For example i choose a knowdledge hungry Wizard which made me Do queationable choice s with devils even tho 2 People of my Party already suffered under devils. No choice spelled out “Gimme All knowledge of the Planes what ever the Cost” but thats where my own internal RP made the choice more fitting than other.

          Man its really Hard to express my thoughts on this using a foreign languages. I hope my point comes across

          • DarkMetatron@feddit.de
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 year ago

            Yes, I can grasp what you mean.

            It is a role-playing on a different level, and with that it has its own merits and shortcomings.

            Baldurs Gate 3 is a role play on a lower, more character centric, level which limits the freedom of the player but allows for the game to have a tighter, more interconnected storytelling.

            Starfield is a role play on a higher, more player centric, level which allows for way more personal freedom of the player at the costs of having a story with pieces flying loose through the air, so to speak.

            The venn diagram of people who like both of those types will most likely don’t have a huge overlap.

            Neither of those games are bad, they are just fundamentally different.

    • bbbbbbbbbbb@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      ·
      1 year ago

      Your love for the game is valid but criticisms of the game are also valid. The biggest flaw starfield has is the massive amount of gameworld it provides. In skyrim, CP2077, BG3, Morrowind, Zelda, and whatever else you want to think of, you can pick a direction and go.

      In nearly every case, the game is designed to take you somewhere, give you something, reward you for straying off the main path. In Starfield, both space and planet side, youre likely to run into a whole lot of nothing. Which is realistically fine, the universe is already a vast amount of nothing, but in game design that makes for a boring and lackluster RPG and that is the biggest problem SF has. That doesnt take away from the players like you who want this experience though, but thats kind of why Space Sim games are a niche experience.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
      link
      fedilink
      English
      arrow-up
      9
      ·
      edit-2
      1 year ago

      I am at 160ish hours and have seen only a small amount of the quests

      So you’ve just been having fun with the most basic of systems that are not much different from all previous games, while barely having touched the things most people are complaining about? The mechanics and stability are pretty good. It’s the bland stories within the uninspired quests that are a major source of disappointment.

      And to say only a Bethesda RPG does while BG3 doesn’t have the kinds of roleplaying you’re describing tells me you haven’t actually played BG3. Or any actually good RPG for that matter.

    • Honytawk@lemmy.zip
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      What you are trying to say is that Starfield is a sandbox RPG, while BG3 is a Linear Story RPG.

      Both are fun in their own ways. You just vibe more with the sandbox aspect.

      I bet you also enjoy Minecraft for the same reasons.

  • Destide@feddit.uk
    link
    fedilink
    English
    arrow-up
    17
    ·
    1 year ago

    It got a best audio nominee at the golden joysticks and a best rpg at the game awards. Taking up air that could have been used for actual worthy contenders but big money’s get the auto nomination

    • Echo Dot@feddit.uk
      link
      fedilink
      English
      arrow-up
      13
      ·
      1 year ago

      It definitely doesn’t deserve best RPG.

      It might win the most “it’s alright I guess”, game of the year award.

  • Honytawk@lemmy.zip
    link
    fedilink
    English
    arrow-up
    16
    ·
    1 year ago

    Yeah, it isn’t the best game, so it doesn’t belong between the nominations.

    Also because so many amazing games came out this year.

    But that doesn’t make it a bad game though. Had plenty of fun with it.

  • CrowAirbrush@lemm.ee
    link
    fedilink
    English
    arrow-up
    13
    ·
    1 year ago

    I enjoyed it for about 70h, then i got sick of all the loading.

    I just need properly updated skyrim. Better graphics, similar amount of loading screens, better npc’s, better mechanics but the same old fantasy setting.

    Oh and all the mods, something about sculpting my own vuloptuous barbie doll character to turn into the ultimate killing machine.

    • Echo Dot@feddit.uk
      link
      fedilink
      English
      arrow-up
      9
      ·
      1 year ago

      What I don’t understand is why it even has loading screens. Surely it would be possible for them to level stream that stuff, after all the actual handcrafted environments are not that big, The rest of the planet is procedurally generated.

      • Asafum@feddit.nl
        link
        fedilink
        English
        arrow-up
        11
        ·
        1 year ago

        Consoles. I blame most of starfields issues on Microsoft and the need to have it work on garbage Xbox. I just wish we could get a game like this without having to cripple the shit out of it so it will work on some shit hardware console… But I get it, most people don’t have a PC that can play most games if they even have a PC at all…

        I’m not bitter, you’re bitter! :P

        • veng@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          Given the cost of GPUs nowadays I don’t blame them. It used to be reasonable…

      • CrowAirbrush@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        I finished the story and did some sight seeing and tried to build an outpost to make fat stacks but somehow i couldn’t find the right location after 4 hours of searching and that’s when i ditched the game.

  • doggle@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    13
    ·
    1 year ago

    Yeah. It’s a good game. That’s all. Pretty formulaic and not Bethesda’s finest work. Good, but nothing award worthy.

    • fckreddit@lemmy.ml
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 year ago

      Same with me. As soon as I realized that there is no sane way to travel from planet to planet even within the same system without fast travel, I stopped playing the game. Starfield literally made space boring.

      • DarkMetatron@feddit.de
        link
        fedilink
        English
        arrow-up
        7
        ·
        1 year ago

        Fast travel is the only sane way, without changing the lore and setting of the world, to travel from planet to planet inside of a system. Space is gigantic and even the distance between planets in a system are huge. Travel between planets, without having to wait real time hours or days to arrive, would need some kind of faster than light propulsion, but the only way to travel faster then light in the lore and world setting is with gravjumps.

        The only thing I would change with the current space travel is using micro gravjumps animation between planets instead of the normal fly sequence shown when travelling inside of a system.

        • wizardbeard@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          11
          ·
          edit-2
          1 year ago

          The designers chose this setting and lore, and could have chosen otherwise for the sake of game experience.

          Additionally, there’s no reason for the fast travel to have to be distinct, separate from gameplay, as loading screens.

          Elite Dangerous keeps you in your cockpit, replaces the outside view with an animation while it loads the system you’re jumping to. When landing on a planet, there are various “entering the atmosphere” effects on suitable planets to mask swapping from space to the landable planet.

          For ED, in-system FTL is time consuming and you can shave off around 25% of the travel time by doing it manually (risking overshooting and having to loop back around), or you can have the ship’s computer do it. ED is multiplayer and you can be yanked from this “supercruise” by players and NPC pirates, so it works mechanically to make the player waste time with it. In Starfield they could show you the ETA and give you the option to skip it or to wander around your ship during it while the ship does its thing.

          If you’re in a menu on your ship when FTL would end with autopilot, stop the clock before leaving FTL, pop up a message in the corner saying the ship is ready to drop from FTL, and let the player exit it manually from the cockpit so you can’t get ambushed while you’re on the other side of your ship.

          No changes to setting or lore needed, except that there’s a basic autopilot now.


          As far as programming that goes, the engine already uses loading during gameplay when you’re on the overworld, and they have done that since Oblivion. Overworld is set up in chunks, they keep a certain number in each direction around you loaded, and load/unload while you move around.

          I won’t say it would be easy to expand that background loading functionality, but I will say that they’ve had many many years to attempt it.

        • SquirtleHermit@lemmy.world
          link
          fedilink
          English
          arrow-up
          9
          ·
          1 year ago

          Kinda seems like they used the lore to justify the load screens, and not the other way around to me. But that’s just a theory… A Game Theory!

          • DarkMetatron@feddit.de
            link
            fedilink
            English
            arrow-up
            5
            ·
            1 year ago

            And Tolkien was not forced to hinder the Hobbits from inventing full automatic guns, but the Lord of the Rings would be completely different if he hadn’t.

            And the same is true for Starfield and other options of FTL. It would be a completely different game, with a completely different story.

            Starfield is hard sci-fi at it’s core, with the exception of the grav drive and the powers/unity, a near future setting that is in most parts plausible and possible, a realistic game set in a realistic universe.

        • fckreddit@lemmy.ml
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          I am just bummed about it that’s all. I feel like it would have served the game better if it had mass effect style fast travel menu because realistic space travel doesn’t add a lot to the game if you can only fight in space but not travel from place to place.

        • smackjack@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          They could implement a timewarp mechanic like Kerbal Space program does and just speed up time.

          • DarkMetatron@feddit.de
            link
            fedilink
            English
            arrow-up
            4
            ·
            1 year ago

            But that’s more or less what they have done with the flyby animation shown when travelling inside of a system. You could interpret that as watching a rapidly speed up version of the, boring because space is a huge and empty void, travel.

    • Honytawk@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Can’t really form an opinion about an RPG in 30 minutes playtime. Hell, I doubt you even know Starfield has magic powers.

      It was influenced by the internet calling it bad, you are allowed to admit it.

      Just don’t call it your opinion.

  • RizzRustbolt@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    ·
    1 year ago

    When a game like Hardspace has better writing than your game, you fucked up.

    Which is not a knock on Hardspace by-the-by. It’s just that writing isn’t the focus of that game, and even Blackbird said, “let’s take a big swing at this anyways”.