Good news, it was only Power Word Pain so. That was nice.

  • Feathercrown@lemmy.world
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    2 days ago

    As a DM you should not be asking your players about their HP totals directly in order to target them with Power Words (or Sleep)

    • Archpawn@lemmy.world
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      2 days ago

      As a DM, I don’t think you should be using Power Word Kill at all. “I’ve set up this awesome encounter that you’re all going to love. Except you. You’ll have to sit this one out.”

      • pixeltree
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        17 hours ago

        Can make for some epic moments depending on the party and setting and fight etc. My character in the first stage of the final fight of the campaign got power word killed after getting the BBEGs lair action enabling staff away from him, because taking the staff hurt him enough to put him under 100. Incredible narrative moment, didn’t expect the disarm to work and he passed it off with his dying breath. Got revived in a later stage once reinforcements started showing up

      • Stovetop@lemmy.world
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        1 day ago

        Makes for a great BBEG move to use against a favorite DMPC or other beloved party companion, though. You don’t use it on a player, you use it on their feelings.

    • Ziglin (they/them)@lemmy.world
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      2 days ago

      If it is to see whether it takes effect I think it is fine if it is to know whether or not to target them I completely agree that it is not fun or fair.

    • TheRealKuni@lemmy.world
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      2 days ago

      I agree. The enemy considering using the spell doesn’t know the HP totals. Why should the DM controlling that enemy?

      • phcorcoran@lemmy.world
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        21 hours ago

        I also didn’t downvote, but maybe you would want to convey the information to your players that creatures here can use that spell without outright killing a PC in the first battle? Like “you guys should really watch your health points in this area” type of thing

      • Ziggurat@fedia.io
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        22 hours ago

        I didn’t down-voted. However, I would somehow disagree. Knowing how badly injured are the PC allows to adapt the tactic, in both direction. Yes the warrior is a tank who can take tons of hit (is there really games where PC have 100 HP ? that much ? ) and you have that social character who can’t do much in combat, who is usually unconscious at the end of the first-round. So knowing how much HP do the PC have helps managing the right level of power against them and avoid stupid character death.