• Adix
    link
    fedilink
    English
    arrow-up
    30
    ·
    5 hours ago

    Great, the loss of community now extends to video games as well

  • dat_fast_boi@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    3 hours ago

    I’d say Minecraft’s multiplayer experience is close to what Anon describes as “good multiplayer”, probably because it hasn’t changed much in 15 years - there’s not even an in game server browser (at least on the Java edition), and playing Minecraft in and of itself is usually a big time commitment so you’re more encouraged to find a couple of servers you like and stick to them.

    However, the last time that I feel like I integrated into a server’s community was 4 years ago - a blank server list doesn’t really encourage you to go looking for more, and it’s been harder to commit time as I get older and have more responsibilities (that I ignore anyways, but still).

    I think Lethal Company also has a lobby system without matchmaking, but I haven’t played it so I don’t really know.

  • TriflingToad@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    ·
    3 hours ago

    You can still play old games! TF2 still exists (istg if I die to that one soldier nolife in the 2fort sewers 1 more time)
    Also SCP:SL is gonna get a big update soon and it only has servers

  • Ken Oh@lemm.ee
    link
    fedilink
    arrow-up
    5
    ·
    5 hours ago

    Just play Mordhau. Playerbase is small enough that you’ll see the same people over and over again.

    • tmcgh@lemm.ee
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      3 hours ago

      Do you still actively play? I used to play a lot a few years ago. I’ve been debating getting back into it but I’m not sure I have the patience to relearn the combat and I’m sure those who still play are monsters at this point.

      • Ostrichgrif@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        4 hours ago

        That is very accurate. I play in spurts every 3-6 months and thankfully was at a baseline level to not get totally stomped every game but it’s probably at least as bad as you’d expect.

  • lemonuri@lemmy.ml
    link
    fedilink
    arrow-up
    8
    ·
    6 hours ago

    Hmm, it’s pretty much the same as 15 years ago if you stay away from the smallest common denominator popular AAA games.

    I’ve started playing squad again after my last try in 2020. I just favourited a couple of low ping well populated servers and have been playing on the same three or four that are working well.

    War of rights only has around 150 players in the evening on public servers and they all enter the same one as this game is meant to be played in large squads as well.

    Both games are great fun.

  • umbrella@lemmy.ml
    link
    fedilink
    arrow-up
    28
    ·
    7 hours ago

    nice observation by anon.

    i miss making friends in games and couldnt quite put my finger on why matchmaking was much worse and unfun than old multiplayer and this is it.

    • stinky@redlemmy.com
      link
      fedilink
      English
      arrow-up
      11
      ·
      5 hours ago

      They’ve abstracted away the social element. It takes so much work now to make a friend. After a game ends there’s perhaps a summary screen or lobby, so you can add another player to your friends list, but you have no way of discussing that with them. Anytime I get a friend request, I think, who is this? Why are they friending me

      • BougieBirdie
        link
        fedilink
        English
        arrow-up
        7
        ·
        5 hours ago

        Half the time a friend request comes just so someone can continue to flame you after the match is over

          • BougieBirdie
            link
            fedilink
            English
            arrow-up
            3
            ·
            4 hours ago

            I wish this behavior was limited to a single playerbase. I haven’t played league in a million years and this still happens sometimes

            Can’t we all just get along? We’re here to play games darn it

  • TORFdot0@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 hours ago

    My experience playing Call of Duty: United Offensive. The community was so much better than online games today. Some times if I wasn’t in to it we’d just chat via text chat. Felt like an extended lan party almost

  • olicvb@lemmy.ca
    link
    fedilink
    English
    arrow-up
    10
    ·
    7 hours ago

    Use to play alot on a CS:Source minigame server, such good times. Was exactly like this, where you’d recognize players and make friends. I’m glad i was able to live this.

  • Rose Thorne(She/Her)@lemm.ee
    link
    fedilink
    arrow-up
    3
    ·
    6 hours ago

    MechAssault, all the way back on the OG Xbox. I wish I could remember all the names. So many fun times had trying the stupidest things and somehow winning, like two of us in Raptors going on Ýmir and Loki hunting missions.

  • PugJesus@lemmy.world
    link
    fedilink
    English
    arrow-up
    38
    ·
    10 hours ago

    Nostalgia might be pushing a bit hard here. Even playing obsessively on relatively small games on a limited number of servers for hours every day, I never got to recognize people just by being there. Occasionally someone would friend you, but otherwise, you knew people for 4-5 rounds at a time, and then never saw them again. Internet, even back then, was a big place.

    • 108@lemmy.world
      cake
      link
      fedilink
      arrow-up
      8
      ·
      6 hours ago

      It was pretty regular for me. You find a server and usually the people hosting were usually always in there. Especially if it was a clan. That’s how I got into ever clan I ever joined.

      You join a server and get to know the usuals and become friends. Still play with people I met back with the OG call of duty came out. We still play games together today. Never met half of em in real life.

    • el_abuelo@programming.dev
      link
      fedilink
      arrow-up
      7
      ·
      6 hours ago

      When is “back then” for you?

      I played counter-strike during the beta days and team fortress when it was “classic” not “2”

      I definitely had a handful of favourite servers (1-2 favourites, 2-3 backups) that I would play on and knew the regulars like an old country pub.

      Now things are set up so that it’s almost impossible to develop relationships with random folks online. Not just matchmaking but also more closed-off (hard to discover) groups on Discord etc…

      CS1.6 and TFC was the golden age of online gaming and it’s been downhill since then. Literally nothing has been improved upon and the community has become immeasurably more toxic.

      We’ve lost IRC and dedicated servers and replaced it with matchmaking and Discord. Both objectively worse.

    • inv3r510n@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      6 hours ago

      My dad (would be 71 if he were still alive) used to play an online flight simulator WW2 game back in the late 90s / 2000s until he passed in 2012. He made a bunch of online friends through that game who he’d have long phone convos with outside of the game. My mom had to call them up to let them know he passed. I think he might of met a couple in person over the years too.

      I was never a gamer, although during covid I put an emulator on my Mac so I can play PS2 and N64 games. Last night for the first time in a long time I played THPS2 on my Mac. I’ve beat the game multiple times but it’s just fun to play. Never got into online gaming.

      • chiliedogg@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        8 hours ago

        Yeah, the early BF games were where I found servers that were communities. We’d even host events like stunt flying or trick shot challenges where we’d throw a pssword on the server for a few hours so nobody could troll us.

        Or for certain days of the week, we’d be running the Desert Combat mod. It was a different time in online gaming.

        Another thing I miss from those days is friendly fire. I get why it had to be removed, but it allowed for big, overpowered thing like artillery strikes and naval bombardment that were as likely to wipe your own team as help without coordination.

          • chiliedogg@lemmy.world
            link
            fedilink
            arrow-up
            1
            ·
            5 hours ago

            I love that they basically just hired the Desert Vombat team to make BF2.

            Though the AC 130 in Desert Combat is still my favorite game vehicle of all time.

            Mobile, pilot-able spawn point for the entire team with awesome air-to-ground weaponry that had to be defended by fighters.

            It could fly over an emeny base and rain troops and death, but if it got shot down or the pilot wasn’t amazing, it was a huge liability.

    • Siethron@lemmy.world
      link
      fedilink
      arrow-up
      9
      ·
      10 hours ago

      Well the post is 6 years old so it’s actually referencingthe internet 21 years ago. This kind of thing did happen back then. I’m remembering Halo 1 pc servers and recognizing names.

      • I Cast Fist@programming.dev
        link
        fedilink
        arrow-up
        3
        ·
        7 hours ago

        Online gaming in 2004 indeed had much less people available overall. On the FPS front, it was mostly Counter Strike and Battlefield 1942 I guess.

    • tweeks@feddit.nl
      link
      fedilink
      arrow-up
      5
      ·
      9 hours ago

      I also actively remember seeing someone from the same “clan” as you in a random free for all or capture the flag game. Always a great feeling.

  • affiliate@lemmy.world
    link
    fedilink
    arrow-up
    44
    ·
    11 hours ago

    we have successfully urbanized online games. the days of a small town feeling in new online games are over

    • Zagorath@aussie.zone
      link
      fedilink
      arrow-up
      33
      ·
      11 hours ago

      I don’t think urbanised is a good word to describe that alienation. The urbanism movement has as one of its key goals the creation of more vibrant local communities. It’s more like suburbanism.

      • affiliate@lemmy.world
        link
        fedilink
        arrow-up
        10
        ·
        9 hours ago

        what i meant by “urbanized” is that these days, playing online games feels like living in a big city where there are a ton of people but it’s hard to feel like you know everyone. you can still make a group of friends and find “local communities”, but i think that’s distinctly different from the feeling of a small town where you know a lot of the people there.

        all that being said, there are advantages to living in a big city instead of a small town. in this context, that would look like faster matchmaking times, making it easier to find a full server, etc. but i still wish games gave you the option of picking a community server. i miss having the option of joining custom servers and getting to know the locals.

        • Zagorath@aussie.zone
          link
          fedilink
          English
          arrow-up
          5
          ·
          8 hours ago

          IMO games should support picking a community server if only for archival purposes once the official servers are taken offline.

      • imaqtpie@sh.itjust.works
        link
        fedilink
        arrow-up
        8
        ·
        11 hours ago

        The urbanism movement exists to help remedy some of the downsides of urban living. One of which is social alienation and isolation as a result of the scale and diversity of cities.

        • Zagorath@aussie.zone
          link
          fedilink
          arrow-up
          5
          ·
          10 hours ago

          No, it exists to fix the problems caused by car-dependent suburbia. Inner cities can have problems too, but a lot of those are created by cities wanting to support suburban commuters rather than the local community.

          • imaqtpie@sh.itjust.works
            link
            fedilink
            arrow-up
            7
            ·
            edit-2
            10 hours ago

            Suburbia came into being as a result of urban dysfunction. Cities have existed and had problems since long before cars were invented. People nowadays really love to blame everything on cars lmao, if only it were that simple

            • Zagorath@aussie.zone
              link
              fedilink
              arrow-up
              12
              ·
              10 hours ago

              Cities were literally demolished to run highways through them, cutting right through vibrant communities to do so. Auto companies lobbied governments and ran public relations campaigns to change the law and societal mores to make car-centric infrastructure and norms the only way things are done. Ripping up public transport, inventing the concept of “jaywalking” (itself just a form of car-centric victim blaming), and banning the building of more people-friendly communities through strict Euclidean zoning.

              • VerticaGG
                link
                fedilink
                arrow-up
                2
                ·
                5 hours ago

                Lmao started reading not loving yr usage of urbanized (still probs not the best term…), however you really are outlining much of what was so classist, and very much racist, about city development. I wouldnt justify the guy you’re replying to with a reply

              • imaqtpie@sh.itjust.works
                link
                fedilink
                arrow-up
                3
                ·
                edit-2
                8 hours ago

                Did you forget to respond to my point? Are you suggesting that cities were happy, egalitarian communes prior to the invention of the automobile? Slums and tenement housing would seem to indicate otherwise.

                Highways were constructed because it provided an economic advantage to do so. A city without car infrastructure is not economically viable. With more advanced transportation and communication technology, we will eventually supercede the automobile, but to delude yourself into thinking that it was an arbitrary development is silly. There are many negative externalities caused by automobiles, just as there are many negative externalities caused by electricity. That doesn’t negate the advantages.

                But regardless, the social dynamics of cities predate such problems; even if we reverted to a pre-car culture cities would still be lonely, violent places for some. They would still be the engines of inequality and hierarchy, because they are the hubs of the economic system.

                • Zagorath@aussie.zone
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  ·
                  8 hours ago

                  Did you forget to respond to my point?

                  You seem to be having your own entire argument completely divorced from what I said to start this off. Which is very simple: that city living is not at all at odds with strong communities, and that the biggest thing that hurts local community feeling is car-dependent infrastructure. Because people driving kilometres away to big megastores where they load their groceries into a car and drive home, and have their leisure time at home in large private yards, with few of the local stores, cafes, parks, and other community spaces where people might randomly meet others in their local community, is what causes the alienation the parent comment seemed to be alluding to.