BougieBirdie

Sometimes I make video games

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  • 25 Posts
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Joined 2 years ago
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Cake day: July 26th, 2023

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  • When you consider that a lot of their customers are pretty entrenched in Amazon’s services, “Boycott Amazon for a week” is more achievable than, “Boycott Amazon forever.”

    Now don’t get me wrong, I’d love to see people give up on Amazon forever. But sometimes taking a week off is long enough for people to change their shopping habits.

    Although I suppose the insidious thing about Amazon is that they only offer an annual subscription so I doubt people are cancelling their service for a week.


  • I’d say your instincts are good, and that this is too many rituals to give out. In fact, this looks more like a list of all rituals than a player’s wishlist of rituals.

    You’ve got some good advice here on how many to allow, so let me take a different tack here and give some advice for handling a lot of rituals at once.

    The foremost important rule of a ritual is that it takes ten minutes longer to cast a spell as a ritual than to simply cast the spell.

    Many of these spells have a duration of one hour. Say you have three rituals going: comprehend languages, floating disk, and unseen servant. Every hour you would have to rest for 30 minutes to refresh your spells, then you’d have another 30 minutes of adventuring before they begin to expire.

    So if your player wants to have the rituals active and ready, the entire party only travels at half speed. I’d have NPCs take the piss out of them and I’d encourage the players to do the same (in character, and all in good fun)

    Time is important to you as a DM because you can use it to put pressure on the party. You can do this narratively by imposing deadlines, or taking NPCs hostage, or what have you. However, you can also impose this mechanically by having random encounters.

    As the DM you get to decide how to do random encounters. The most common rule I see is to roll once per hour to see if there’s an encounter.

    Now, a lot of this sounds like you might be punishing the player for using too many rituals. That’s not strictly true though. You’re enabling the player to make choices, and choices have consequences. Enforcing these rules are a way that you can be the Yes DM you want to be while also keeping the power level grounded.


  • Hmm, I’d probably call it PG13.

    The prologue has some fantasy violence / gore, and the main side plot is lesbian romance. Some sexual tension, and I think a fade to black, but I don’t remember anything explicit.

    I don’t know if this would bother you, but the language was like fantasy blue-collar. The protaganist is an orc and curses a lot, but I feel they were fantasy swear words and I don’t remember seeing any F-bombs

    The book’s main appeal is this wholesome, cozy vibe though. Even if some of the elements are for adults, it’s got good morals and a heartwarming message



  • I can’t find anything concrete online, but my assumption is that it has to do with the adventure / module design.

    Consider a scenario where the party is going to go kill a lich, but first must delve into the lich’s lair before they may fight.

    “Prophet” being that the party is forearmed with the knowledge of what the final encounter will be - and perhaps some intelligence on the dungeon.

    “Squeeze” where the party has encounters that drain their resources. Those grenades / fireballs are going to be handy for fighting the lich, but they’re also useful for dealing with the lich’s zombie army.

    “Monster” where the party finally encounters the prophesied monster and fights the lich.

    I’ve never heard this trope named this way, but it’s how so many dungeons and adventures are designed. The party knows they have a particular fight coming up, and must carefully manage their resources because they won’t be having that fight at full strength.





  • Y’know, I’m someone who gets unreasonably annoyed when encountering an unfamiliar acronym, but even I think banning someone for using one is going too far.

    That said, none of these acronyms are without enough context to figure out what they are. Everyone knows what LOL means. USAID is an acronym where the acronym describes what the organization does. CJR is present in a thread about Columbia Journalism Review.

    As a general rule, if you define your Three Letter Acronyms (TLA), then they’re no longer a barrier to understanding. And then you can use whatever TLA you like. See how easy that is?

    Where they banned LOL and a reaction gif, if I had to guess the rule being violated would be about low-effort discussion. And again, I kind of sympathise with the desire to have meaningful discussion and I see where getting a message that just says “lol” could take the wind out of your sails. Banning is still overkill and alienating to your users though.

    There’s a certain amount of irony if you consider a rule against low-effort discussion in a community that was made with such low-effort that they didn’t define and publish their rules






  • Frickin Dead Space remake. I’m playing through it now and even on the lowest settings it was pretty bad. My computer crashed while the shuttle was crashing, which honestly felt kind of apt

    I’ve never beat the original, but my wife wanted to see the game and has never played it. Even after tweaking things to get them running on my computer it’s still not super stable. We might have to switch to 2008

    The game looks super tense, gross, and scary. Personally, I think it’d be scarier if it was buttery smooth, but I guess there’s a certain amount of anxiety to be had wondering if walking through a door is going to freeze the game while I’m being chased by xeno horrors


  • TTRPGs are quite diverse, but generally speaking they follow a similar formula. Traditionally, play takes place around a table, but even that’s negotiable. Many people play exclusively online these days.

    Depending on the system you choose to play, accessories such as minis and battlemats could be optional. However, if you favour a tactical game and want to engage with all the combat rules, they do become more important.

    There’s always alternatives though. I don’t keep minis for all my creatures - as a DM, who could afford to? Personally I use paper tokens because they’re easy to whip up and doodle on. Many people use coins, legos, or colored blocks. Anything can stand as a proxy of it’s the right size. There are tales of people who use candy so players can eat what they kill.

    Another option, particularly if you go for the online option, is to use a Virtual Tabeletop (VTT). This is software that simulates your table, battlemat, minis, and generally facilitates play. I find them complicated and kind of fiddly, but a lot of people like them.

    At the end of the day, you don’t need all that. There’s a concept of play called the Theater of the Mind where players use their shared imagination instead of any accessories. It’s easier when there aren’t a lot of moving parts to keep track of, but if you prefer a narratively focused game then it’s a good way to play.

    As far as how to play the game, that’s up to the individual system. However generally speaking you play by having a conversation. The DM describes a situation and then asks “What do you do?” Players then describe their actions. Turn-taking can be more or less rigid depending on the situation. In D&D in particular, turns become much more formal during combat where players take turns in Initiative Order.

    Generally speaking, near the start of the rule book (if you have one) there will be an Example of Play. This is usually styled as a transcript of a conversation between players. I always thought those were neat, and they dona pretty good job of showing how a game might play


    Getting into the hobby can be intimidating because there are a lot of rules in certain systems, and it can be hard to keep track of them all.

    Almost all systems include (or should include) Rule Zero, or Have Fun - the most important rule of all.

    If you’re running the game then all rules are optional. As long as everyone is having fun then you can play however you want.

    Anyway, I ramble a lot, but I’ve been playing these games for a long time. You’re in for a fun new hobby, good luck getting your group together!





  • I don’t like it very much, but the price is right.

    I used to play Overwatch, and abandoned it shortly after the Overwatch 2 debacle. A bunch of my friends kept up with OW2, and when Rivals came out they made the switch so I figured I’d give it a go.

    Season 0 was rough. It’s on Season 1 now and things are a bit better.

    Hitboxes are bad. Maps seem confusing, although that might be that my game sense hasn’t figured them out yet. Lag is an issue a lot of the time, and the game crashes more than I feel it ought to - but I’m on Linux which I feel isn’t officially supported.

    I saw an article the other day criticizing that you can’t type “Free Taiwan” into the chat. I guess I haven’t actually tested it to confirm, but gosh that leaves a bad taste in my mouth.

    I don’t go in for the battlepass, but my friends usually do when they play a game and they say it’s fair. They do have a model that allows you to purchase the battlepass and then continue to fill it out even after it’s no longer the current season. So if it takes you a long time to finish content, you’re not forced into playing more games for fear of missing out.

    When it’s fun, it’s a lot of fun. When it’s bad, my goodness, it’s bad. I guess it depends on how willing you are to gamble with your feelings. But hey, I guess you’re coming from League, so you might be ;)