Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • Walk_blesseD
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    1 month ago

    Yeah, the broader plot points would have been totally workable if the execution hadn’t been so rushed and half-arsed.