- cross-posted to:
- 196
- cross-posted to:
- 196
cross-posted from: https://lemmy.blahaj.zone/post/16648244
efficient game design rule
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When you trigger an error in a loop but tell your code to not crash but keep logging
This seems like an extreme reaction.
I’m not disagreeing that the game dev is irresponsible, but NTFS compression would’ve done wonders on that huge, easily compressible text file.