• BlackEco
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    265 months ago

    Great, unless someone reverse engineers WMR into SteamVR, my headset is going to be a paper weight “some time in the future”…

    • glennglog22
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      5 months ago

      Sadly I don’t think they’re popular enough to let that sort of thing happen. I’ve seen attempts to make them work on Linux, but never to full functionality.

      • @Sekoia
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        25 months ago

        What does “not full functionality” mean here, no head movement or you can’t use the cameras? Cus as long as I can play the games I’e got through steamvr I’m happy

    • @ElectroLisa
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      25 months ago

      There are some attempts at the Monado project if I’m not mistaken.

      • BlackEco
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        5 months ago

        Support is unfortunately very limited as of writing

        Position: Experimental 6DoF tracking support with external SLAM/VIO systems is upstreamed but still being worked on. Tested with RealSense D455 and Samsung Odyssey+, Reverb G2, Oculus Rift S.

        Additional Notes: HMD only, no controllers. Tested: HP Reverb, HP Reverb G2, Samsung Odyssey, Lenovo Explorer, others: maybe.

        • @ElectroLisa
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          25 months ago

          Technically one could use a Vive tracker on top of the headset and use lighthouse tracking, this way it would be easy to use it with Index controllers

          • BlackEco
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            25 months ago

            Yeah, but that would be a hassle, I liked the fact that most WMR headsets used inside-out tracking