Just one or all of them? /s
Just one or all of them? /s
Newer Plasma versions use Vector pointers when available
>sell Chrome to open search monopoly
>Chrome isn’t a search engine but a web browser
Blessed be people who have not seen the gacha section of Game banana mods
Nope, it’s not just you. EasyEffects’ UI is very buggy and unintuitive. If you have some will to tinker around, you could set up Carla with your chosen VST, VST3 etc. effects. You can also use Yabridge to translate Windows VST effects with Wine, this way you could use ex. FabFilter’s (somewhat expensive and proprietary) plugins in Carla.
Could someone explain this to non-gunowners?
I can hear that
You can play the mod on any SteamVR compatible headset, including the very first HTC Vive, the Oculus Rift CV1 and many others. You don’t need an Index to play it
Steam Deck runs an embedded session of Gamescope which uses DRM (no not copy protection) to display games.
Running Gamescope as a launch command will run it in a nested session, where it’s output is being sent to your display manager, ex. Kwin. That’s where the lag can happen, and usually does especially in GPU bound scenarios
Try passing SDL_VIDEODRIVER=x11 in launch parameters
Gamescope will add input lag which is something you don’t want to have in a game like CS2
I guess this game is now officially Abandonware, shame to see Epic neglect their legacy and what made them popular for the first time.
BTW if you have the game on Steam you can use Luxtorpeda to automatically obtain the newest oldUnreal binary files for Linux
Issue not necessarily appearing on the Steam Deck but it would benefit from it as well - better handling of mixed input from a controller and mouse. I have a Steam Controller and prefer to have it simulate a controller in FPS games but to have the right touchpad work as a virtual mouse to ignore in-game acceleration curves and deadzones.
Some games handle it well, like Cyberpunk 2077, some games like Grounded tend to show keyboard prompts whenever it would detect mouse input but still function correctly. If I’m not mistaken Borderlands 2 would drop it’s UI controller layout whenever a mouse input was detected, which can probably be skipped by using layout switching/overrides from Steam Input. The worst offender so far is Hunt Showdown, where the game freezes for 0.5 s when it detects mouse input, even if it’s a physical mouse input.
All of my testing has been conducted on Linux, not sure how it behaves on Windows
Does it also affect SteamCMD?
In my case RockBox tend to fail to display album art embedded into the metadata, but if I keep a jpg or png named “cover” or “folder” then it works, even at resolutions of 1000x1000
It is mentioned on their roadmap
KDE Plasma, yes that happens when electron apps run in native Wayland mode
You can still send text messages in Signal, or is this a modded app?