• 12 Posts
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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Nope, it’s not just you. EasyEffects’ UI is very buggy and unintuitive. If you have some will to tinker around, you could set up Carla with your chosen VST, VST3 etc. effects. You can also use Yabridge to translate Windows VST effects with Wine, this way you could use ex. FabFilter’s (somewhat expensive and proprietary) plugins in Carla.






  • Steam Deck runs an embedded session of Gamescope which uses DRM (no not copy protection) to display games.

    Running Gamescope as a launch command will run it in a nested session, where it’s output is being sent to your display manager, ex. Kwin. That’s where the lag can happen, and usually does especially in GPU bound scenarios





  • Issue not necessarily appearing on the Steam Deck but it would benefit from it as well - better handling of mixed input from a controller and mouse. I have a Steam Controller and prefer to have it simulate a controller in FPS games but to have the right touchpad work as a virtual mouse to ignore in-game acceleration curves and deadzones.

    Some games handle it well, like Cyberpunk 2077, some games like Grounded tend to show keyboard prompts whenever it would detect mouse input but still function correctly. If I’m not mistaken Borderlands 2 would drop it’s UI controller layout whenever a mouse input was detected, which can probably be skipped by using layout switching/overrides from Steam Input. The worst offender so far is Hunt Showdown, where the game freezes for 0.5 s when it detects mouse input, even if it’s a physical mouse input.

    All of my testing has been conducted on Linux, not sure how it behaves on Windows