So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.

Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept “hard but fair” to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).

So do the younger folk even have a concept of a “favorite game” where you likely never experienced more than fifteen minutes worth of content?

  • @SecretPancake@feddit.de
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    48 months ago

    I am not young but I can’t beat Souls games. I adore the world design of Dark Souls, Bloodbourne and Elden Ring but I just can’t motivate myself to suffer through them. I know they are beatable, there are many safepoints, but I don’t have fun doing that. Still, I wish these games had a difficulty slider for anyone who just wants to enjoy the story. But that will freak out the gamer bros who think that will somehow ruin their precious game.

    And it’s not like I never play anything on hard mode. Games like Sniper Elite work best in „Authentic“ mode for me. In puzzle games I always turn off any assistance if possible. But simply increasing the health bar of bosses is not my understanding of fun.