• Zahille7@lemmy.world
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      10 months ago

      I was watching Mo1st play Helldivers the other night and he mentioned someone’s comment about it having the kernel anti-cheat, and one of his buddies immediately said “that guy’s a redditor.”

      I had never felt more attacked yet agreed with something so much.

      • neatchee@lemmy.world
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        10 months ago

        If people knew what devs said (justifiably) about players when nobody is looking, the internet would implode.

        Like, I’m not trying to be an asshole, but holy fuck gamers are the worst about actually knowing how games are made or the consequences of various decisions they want made.

        I don’t know why 80% of gamers think playing games means they know how to make games, but it infuriates many of us to no end. We get that it’s just misguided desire to see the games improve but jfc it makes life incredibly difficult (especially for the CMs)

        EDIT: Imagine someone told an architect “You should just remove that load bearing wall. This other building doesn’t have one in that position and it’s great. Why is it so hard for you?”

        • MotoAsh@lemmy.world
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          10 months ago

          Oh they definitely say that, and some are dumb enough to shop around for engineers they can bully. Just look at the Millennium Tower in San Fran. Idiot investors found engineers they could bully, built an inadequate foundation, and are now trying to save the building. A huge building they just built.

          • neatchee@lemmy.world
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            10 months ago

            Yeah, and anyone with an ounce of common sense will point at that and be like “See? This is what happens.” But an outrageous chunk of gamers seem incapable of applying the same logic to game development 🤷

            Edit: btw this is why knowing how to give good feedback is a really good skill to learn

            Bad feedback: “You should remove this button, it sucks and I don’t want it”

            Good feedback: “It disrupts my experience when I go to press button A but accidentally press button B because it’s so close.”

        • Aussiemandeus@aussie.zone
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          10 months ago

          “If people knew what devs said (justifiably) about players when nobody is looking, the internet would implode.”

          I feel that applies to every profession. Im a mechanic and sure we get a bad wrap on the internet for all the dodgy work and ripping off we do.

          But when we’re dealing with customers and their cars are filthy gross and full f rubbish and they’re in for the dumbest of shit you just wish you could come back at them with facts and keep your job.

        • agent_flounder@lemmy.world
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          10 months ago

          I totally believe it. Just based on complaints in gaming subs and communities I’ve seen over the years, I can confidently say there isn’t enough money in the world to convince me to make a game and have to deal with all the grief from certain types of gamers lol.

        • cassie 🐺
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          10 months ago

          I’ve attempted to do public-facing technical support for a game and dear Christ you’re spot on. I love people for wanting to engage with something I’ve spent a substantial part of my life putting together and trying to make it run okay, and am sympathetic to people feeling frustrated when technical issues prevent them from fully enjoying an early access game. Early on when the community was small I had a great time shitposting with the players, but once we hit release the environment turned toxic pretty much overnight as the community suddenly grew.

          But like, none of them know how hard we crunched to get even a playable version of the game out, nevermind one that’s playable on the lowest of netbook specs. None of em know how complicated the system is that’s breaking preventing them from logging in, that that’s not actually my area of expertise and that I’m just feeding them information from the matchmaking team who are all freaking the fuck out because this is the first time we’ve tested this shit at scale. None of them know that we were getting squeezed by our publisher, who wanted us to do a progression wipe that we didn’t want ourselves, but like they control if the game gets shipped at all so… not really a choice there. And we can’t admit any of this because accusations of incompetence come out pretty early, tend to stick around, and leave devs very little room to make bad decisions (which happens a lot!)

          And like, being trans now on top of that? Hell no, I’m never touching a public server again if I can help it. Slurs and mistrust were already flying before, I can’t throw myself in front of that bus again. I’m gonna miss it because I cared a lot about connecting with people playing the game and for a while found a lot of joy in responding to bugs and fixing individual system issues and integrating into the community. And there were some amazing people who were great to talk to that I really missed when I left. But the inherent abuse that comes with that gets so overwhelming and it drained my desire to even work on games at all for quite a while.

          • neatchee@lemmy.world
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            10 months ago

            I totally understand this. I used to do CM work and support stuff, and took the first chance I got to switch to a technical role.

            It takes a special type of person to not be permanently fucked up by some of the stuff that gets said and done. I have the utmost respect for the CMs that are able to brush that stuff off over and over again. Cause I sure as shit can’t

            Especially the bit about publishers making bad decisions and being unable to even talk about it. That stuff hurts

      • Ottomateeverything@lemmy.world
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        10 months ago

        I don’t know if this makes me “a redditor” somehow or what, but…

        As a dev, I am deeply troubled by the gaming industry so calmly walking into kernel anti cheats. It’s insane and being tossed around like it’s nothing.

        Helldivers especially, since they picked one of the sketchiest ones and it’s a game that entirely doesn’t need it.

        I have no idea if Reddit has suddenly picked up on this, but I’ve been pissed since at least Valorants release, but have seen more YT videos talking about it recently.

        • skulbuny@sh.itjust.works
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          10 months ago

          I really do not understand how server anti cheat is not way easier. I feel like devs are caught up on realtime anti cheat and not willing to do anything asynchronous. Or they really like paying licensing fees for client-side anticheat. I just don’t understand how any competent software engineer or systems admin or architect trusts the client so fervently.

          • themoonisacheese@sh.itjust.works
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            10 months ago

            Game servers are incredibly expensive, and server side anticheat is more costs.

            Whether or not the studios can afford it (they can.) is irrelevant, it’s simply cheaper to go for flawed client side because the client will do most of the processing.

            Any software developer worth their salt simply does not trust the client, but management is gonna manage and the engineers have to come up with a solution to “we must have anticheat because we said so, and you must keep server costs per user below x”. It’s easy to forget that most implementation choices in video games aren’t made by developers who like games, they’re made by middle managers who view games as a money-generaring industry.

          • Ottomateeverything@lemmy.world
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            10 months ago

            I really do not understand how server anti cheat is not way easier.

            In a clean slate, it is. It’s also way more effective (except for things like wall hacks, aim bots, recoil suppressors, etc, but most of those things are only really important and popular in competitive FPS). It’s also much simpler to understand and to leave no “holes” behind. It also lives in the developers domain so it can’t be “compromised” or circumvented.

            The thing is that client side “anti cheat” can be commoditized. Every game with server authority/anti cheat needs specific server software to run their game logic. Client anti cheat is basically “look at everything else running on the system and see if any of it seems suspicious”. As such, there’s not really anything “game specific” to these - they basically are just a watch dog looking for bad actors - so as such, one company can come along, make one, and sell it to other devs.

            This being “off the shelf” and not something the dev team has to think about besides a price tag means that management is just going to buy a third party solution and check off the “anti cheat” box on their task list.

            I feel like devs are caught up on realtime anti cheat and not willing to do anything asynchronous.

            First, this is a management problem and not the devs. Any dev worth their salt knows this isn’t really a good solution.

            But I’d say the more relevant and prominent thing here is that game companies just don’t want to have to run servers anymore. It’s a cost, requires dev time, and requires maintenance, and they don’t want to do that. If these games had servers running the game world like games used to, they’d inherently have their own “anti cheat” built in for free that wouldn’t necessarily catch everything but would do a better job than some of these. And it could be enhanced to cover more bases.

            But studios don’t want to do this anymore. It’s easier to make the game p2p and slap an off the shelf anti cheat and call it a day.

            Some games still require matchmaking servers etc, but the overhead there is way lower.

            Or they really like paying licensing fees for client-side anticheat.

            Not that I agree with the decision, but it is definitely cheaper and faster than the alternative. But picking something like nprotect totally fucking baffles me. There are better options.

            I just don’t understand how any competent software engineer or systems admin or architect trusts the client so fervently.

            In some ways, same. Every project I’ve been on that has gotten anywhere near client side trust I’ve fought adamantly about avoiding it. I’ve won most arguments on it, but there are some places where they just utterly refuse.

            But then there are things like New World… I don’t know how the fuck that shit released like it did. The number of things trusted to the client were absolutely baffling. I expected Amazon’s first foray into gaming to be a fucking joke, but I was totally appalled at how bad it turned out. They even touted hiring ex blizzard talent to get my hopes up first.

          • Katana314@lemmy.world
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            10 months ago

            I imagine what makes it more of a grumble-fest for developers is that these days, a high majority of players will be coming from consoles. While cheaters do exist on consoles, they’re far less common, meaning that a majority of your playerbase is using game clients they can’t plausibly modify - meaning MOST of the clients can be trusted. So, signing on with something like EAC is really only resolving a cheating gap for a smaller percent of players.

            There have even been situations with cheat-heavy games when console players will request the option to disable crossplay in order to assure they aren’t matched with cheaters, who are often on PC. Sea of Thieves may have been one such instance.

        • Buddahriffic@lemmy.world
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          10 months ago

          It was something I was aware of and against when I was on Reddit ever since I first heard of them.

          And they don’t even make cheating impossible. Cheats don’t need to be running on the OS that is running the game. It could be running in a VM. I believe many VM implementations will let the guest OS know that they are running on a VM, but that isn’t mandatory. Other hardware in the system can have full access to the memory space and do reads/writes without the OS knowing (though caches complicate this). Some cheats just act as a display and mouse, processing the display as it passes through the device to the monitor, and modifying the mouse input to correct aim based on what it sees. If it spoofs a monitor and mouse, nothing in the kernel will necessarily see any difference.

      • skulbuny@sh.itjust.works
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        10 months ago

        I don’t think it has kernel anti cheat tho. Runs just fine on Linux without root permissions

        Damn, getting downvoted for just stating my experience. It doesn’t require kernel level access on Linux and runs fine—it’s not a stretch to think it doesn’t have kernel level anticheat (it doesn’t on Linux, just on Windows).

    • Goronmon@lemmy.worldOP
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      10 months ago

      Seems like a major case of Redditors being able to dish it out but not take anything in return.

      Nah, this was Reddit just trolling the developers, that means it’s all part of the joke and not a problem.

      Some people can’t take a joke I guess.

  • catloaf@lemm.ee
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    10 months ago

    “I deal with the god damn customers so the engineers don’t have to. I have people skills; I am good at dealing with people. Can’t you understand that? What the hell is wrong with you people?”

    • GoodEye8@lemm.ee
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      10 months ago

      Except people are complaining because they were having fun before and now they’re having less fun. It hasn’t affected me as I’ve replaced the railgun with EAT, but I do think the nerf was mostly unnecessary. All it did was give players less options for higher difficulties.

  • Landsharkgun@midwest.social
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    10 months ago

    " A moderator on the game’s Discord server, for instance, said “watching u all cry, amuses me so much,” while another said on Reddit that complaints about weapon nerfs were perhaps in reality a question of “skill issue.” "

    Are you kidding? That’s fucking hilarious. Learn to use a different weapon than the railgun you absolute chuffs.

    • Chriszz@lemmy.world
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      10 months ago

      I was expecting hate speech or something… but this sounds almost like friendly banter

      • purplexed@lemmy.world
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        10 months ago

        The crying comment comes off as more of a dick thing to say, but the skill issue bit is pretty funny.

    • Delphia@lemmy.world
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      10 months ago

      Agreed, Agreed and they still shouldnt have done it. Sometimes I say shit I know I shouldnt to customers because they are being assholes. They complain, the boss tells me off, I say “Fair enough” and I dont do it again for a while. But I know when I say the thing I shouldnt that “I’m gonna get a talking to for this” fortunately I’m government employed and I’m union so I know that a little backtalk isnt going to result in outright dismissal.

      Ultimately the company could have turned around and sacked them all because I’m sure the company has a social media policy that basically says “if you do anything we dont like, we can fire you” and they would have had to fight it. They took a risk and I’m glad they didnt get fired (yet) but with all the layoffs in this space at the moment I wouldnt have.

      • tb_@lemmy.world
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        10 months ago

        If you say one thing to a single customer, there’s that. But when you make that snarky post on a public forum it has a chance of getting amplified and misunderstood.

    • sverit@feddit.de
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      10 months ago

      Absolutely. People should stop being so whiney and start liberating instead.

  • Goronmon@lemmy.worldOP
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    10 months ago

    Honestly, I don’t think it’s a big deal. But it’s just stupid as a developer to act like this.

    I often ask about risk vs reward in these situations. What were they going to gain by acting like this and what were they going to risk by acting like this?

      • EdibleFriend@lemmy.world
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        10 months ago

        Eh. I went and looked at the comments. Sometimes people get a little lippy and it’s whatever? Shit happens. But basically telling the customer ‘i get off on you crying about this’ is definitely going to cause some issues for the company.

        • neatchee@lemmy.world
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          10 months ago

          Yeah, that’s a line you don’t cross in PR ever. “Cry more, I like it” is just not the message you want to send.

          • Blóðbók@slrpnk.net
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            10 months ago

            Could just as well have gone the other way though. Sassy CM telling some loud, annoying, entitled brat to git gud or cry more? Instant cool-dev meme. But if a lot of people feel similarly you get outrage and controversy. Just depends on the local culture on that particular day in that particular place.

            It’s cool to be rude as long as you also feel that it’s warranted. It’s cool to offend people you don’t like or deride ideas you think are stupid. Everyone isMost people are always just one wrong audience away from being a horrible person.

            Of course CM or PR staff have different expectations, but I can understand why they might make a gamble sometimes trying to be cool and causual.

            • neatchee@lemmy.world
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              10 months ago

              Will, first and foremost, these were devs not CMs. Shouldn’t have been posting in the first place for exactly this reason.

              But in my experience in the industry, it’s never worth the risk to try to look cool. You lose more often than you win, even when you think it’s the right time. Because even if people agree with the sentiment, there will always be people who object to the tone itself and that tips the scales against you

    • Asafum@feddit.nl
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      10 months ago

      They literally said they were enjoying their customers tears.

      1. you’re a business, that’s just stupid to say.

      2. if you enjoy the suffering of other people you’re an absolute shit human being.

  • Katana314@lemmy.world
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    10 months ago

    It’s unfortunately a case of developers being required to stay “on mute” because of their inherent power - much like being rich, male, and white.

    I play a lot of Dead by Daylight, and many friendly content creators will offhandedly say comments like “If you can’t outrun a Hag who’s not using her traps on Garden of Joy, you should probably uninstall.” It’s an exaggerated sentiment, definitely in a mean spirit; but unfortunately that brand of sarcasm won’t work with everyone, and in the case of most people, they could react with “Well, fine, I don’t care about YOU - surely the developers agree with me.” But people feel MUCH more powerless when developers speak, even if it’s for a topic the community has consensus on. Even Dead by Daylight had its period of outcry when the developers effectively stated through changes “Camping survivors that are downed is not fun and we’d like to discourage it.”

    • Goronmon@lemmy.worldOP
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      10 months ago

      It’s unfortunately a case of developers being required to stay “on mute” because of their inherent power - much like being rich, male, and white.

      How does the quote go? “When you’re accustomed to privilege, equality feels like oppression.”

      Ridiculous comparisons aside, primary issue is that there are basically no upsides and a lot of potential downsides to a developer actively like an ass in customer facing channels.

      And feeding the cycle of “clapbacks” isn’t going to do the community any favors.

      • Katana314@lemmy.world
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        10 months ago

        While I’m very much on board with the equality quote for the white-male thing (If you’re privileged, you shouldn’t be making comments about welfare and employment), I don’t know if that has so much equivalence to being a game dev. In the end, a small team of people are the ones with the control to make and update the popular game, and that power will never be spread among its playerbase.

        The thing is, as obvious as it sounds to say “never act like an ass”, conversational spontaneity is unpredictable, and the simplest and fastest way to achieve that is with the directive “Never speak”. I’ve even seen that issue with coding standards - the best way to never be blamed for a bug is to just never put up any code changes. In social settings, if people try to act in ‘honest’ ways, that can involve sometimes speaking in slightly inflammatory ways towards concepts that they think the group should agree are bad. In this very comment chain, for instance, we’ve made metaphors to oppressive patriarchy from controlling white men. (I’m a white guy with above-average income, by the way, and I’m very okay with that comparison)

        So, these developers decided to be more vocal than others in the past (think of every publisher that responds with stock “We recognize your concerns and appreciate your feedback”) and, this unfortunately can be the consequence of that. I know it seems plausible to expect them to be perfect, but they’re human - not much different from all other internet commenters. I’d even question whether everyone here knows the full context of the comments that are receiving complaints. Quite often, when people are putting attention on you, they can selectively quote you to make you seem terrible. (“I KILLED EARL MILFORD.”)

        If your position is simply “Devs shouldn’t speak outside of patch notes and press releases”, that’s kind of a fair stance, I just want to make sure that’s what you intend.

        • Goronmon@lemmy.worldOP
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          10 months ago

          Honestly, I don’t personally think that developers stop speaking to players directly. But doing so can have consequences, especially if you decide to take a more antagonistic attitude. And dealing with those consequences is the price you pay for more direct communications.

          All of this drama is dumb for many reasons. It was dumb for the original comments from players that were insulting towards the devs. It’s dumb for a developer to respond in kind. And it’s dumb that people get so worked up in turn for the developer’s comments (especially the “they should be fired” cries).

          But the clear point in the chain that can be severed here is on the developer’s shoulders. We’ll never get rid of 100% of the negativity/toxicity in gaming, but we can limit how much it becomes a part of the community.