I can’t speak for art, but I think that engines certainly have their place in improving the way we play chess (and not just objectively, but in terms of human play too). Leela’s latest WDL (win/draw/loss) contempt is a really neat tool that looks for complexity in a position over objective ‘best’ moves, producing uniquely aggressive positions see this vid for an example implementation.
I can’t speak for art, but I think that engines certainly have their place in improving the way we play chess (and not just objectively, but in terms of human play too). Leela’s latest WDL (win/draw/loss) contempt is a really neat tool that looks for complexity in a position over objective ‘best’ moves, producing uniquely aggressive positions see this vid for an example implementation.