alyaza [they/she]@beehaw.orgM to Technology@beehaw.orgEnglish · 1 year agoWhy did the metaverse die? Because Silicon Valley doesn’t understand the concept of funwww.fastcompany.comexternal-linkmessage-square104fedilinkarrow-up1199cross-posted to: hackernews@lemmy.smeargle.fanshackernews@derp.footechnology@lemmy.ml
arrow-up1199external-linkWhy did the metaverse die? Because Silicon Valley doesn’t understand the concept of funwww.fastcompany.comalyaza [they/she]@beehaw.orgM to Technology@beehaw.orgEnglish · 1 year agomessage-square104fedilinkcross-posted to: hackernews@lemmy.smeargle.fanshackernews@derp.footechnology@lemmy.ml
minus-squareflipht@kbin.sociallinkfedilinkarrow-up1·1 year agoThis describes what I want - being able to have relatively blank walls/spaces that light up and fill up with content when you’re wearing the headset.
minus-squaredrlecompte@discuss.tchncs.delinkfedilinkarrow-up1·1 year agoThis has been tried and tried again, and it never catches on. Computer interfaces that are completely detached from physical 3D space are just much more flexible and easy to use.
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This describes what I want - being able to have relatively blank walls/spaces that light up and fill up with content when you’re wearing the headset.
This has been tried and tried again, and it never catches on. Computer interfaces that are completely detached from physical 3D space are just much more flexible and easy to use.