• gravitas_deficiency@sh.itjust.works
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    3 months ago

    Well, have you considered that perhaps that’s the point?

    In the beginning was the Creation of the Universe. This has made a lot of people angry, and has been widely regarded as a bad move.

  • ShinkanTrain@lemmy.ml
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    3 months ago

    The simulation will simply take longer to get to the next state. We wouldn’t be able to tell.

    Heck, we might have crashed the simulation multiple times already with crazy experiments and they had to load a backup.

  • WhiskyTangoFoxtrot@lemmy.world
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    3 months ago

    Don’t worry, light pollution from cities cancels it out. The simulation used to need to render a detailed night sky for pretty much everyone on the planet. Now most people just get a dull greyish black.

  • Kühlschrank@lemmy.world
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    3 months ago

    Nah we’re fine, it doesn’t use processing power until we observe it. Maybe if we set up a bunch of observation posts and intentionally tried to DDOS reality, but I’m sure it has enough resources for our puny science.

  • Kyrgizion@lemmy.world
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    3 months ago

    I mean, planck length & planck time are probably the resolution our simulation runs at. And collapsing superposition? Obviously just the “LoD” system only rendering what’s relevant to the users/creators and wasting no resources on unused assets.

    • Tlaloc_Temporal@lemmy.ca
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      3 months ago

      That suggests we can change the superposition collapse distance by changing how much were observing. By measuring the proportion of change as we turn on or off large-scale observation systems, we can calculate how much of the universe is being loaded by other users. We can finally start solving the drake equation!

      • Madagaskar_sky@lemmy.world
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        3 months ago

        I think “observers” are not people but macro systems of particles. Rendering only happens when macro systems require it, for example when ‘observing’ or when a chemical reaction is happening.

  • SkunkWorkz@lemmy.world
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    3 months ago

    Yeah because rendering a blurry image of a star is so difficult compared to simulating physics for billions of beings and plants down to the atom.

    • It_Is1-24PM@lemmy.world
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      3 months ago

      Have you ever seen those billions rendered at the same time & place? 😁 There is no need to render NPCs you can’t see…

      • SkunkWorkz@lemmy.world
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        3 months ago

        Well it still needs to simulate some things of the NPCs you can’t see. Since those still affect things like weather, world economy, politics that will influence what the player character sees and interacts with.

        • FackCurs@lemmy.world
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          3 months ago

          Yeah but all of that can be abstracted. Instead of simulating down to the atom, if e.g. a plant is out of FOV, you can just run a probability table for its properties and functions. Things like alive or dead, quantity of co2 and water consumed, o2 produced etc.

  • cdf12345@lemmy.zip
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    3 months ago

    I imagine it’s like the original Doom engine, it’s only rendered by ray tracing and showing what you (or anyone) can see.

    • exocortex@discuss.tchncs.de
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      3 months ago

      That’s why there’s quant mechanics. The simulation can always invent invent thinga on the fly to reduce computational load. It’s like lazy execution when soneone’s looking i.e. me - let’s not kid ourselves: the simulation is only simulating my surroundings - of which all af you are part of. Yadda yadda, there’s only me.

      On another note: the simulation can also always rewritebparts of my brain and retroactively change stuff in my memory making me believe different things. So i could also be reprogrammed to believe I saw this or that insteas of

      • Buddahriffic@lemmy.world
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        3 months ago

        The universe spontaneously popped into exitence in the current state it’s in when you’re reading this, the only things that exist are what’s in your line of sight, all the memories are made up, and it’ll shortly pop back out of existence only to return a few billion years or femtoseconds later with a new line of sight and memories, along with something to let you know what’s really happening but with enough plausible deniability that you’ll laugh and try to move on before popping back out of existence.

        This is your eternal punishment for something you can’t even remember, or can’t verify even if you do remember.

        How would you even know this? you might wonder with a hint of uncertain dread, but the truth is I don’t know anything because I don’t even exist. It’s all you: punisher, punishee, neutral observer, entertained by this meaningless repetition that bored you out of your mind lol.

        Or shall we let this one play out a bit longer?

      • meme_historian@lemmy.dbzer0.com
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        3 months ago

        It’s probably also why we all have to sleep at some point. The simulation alots each of us processes some computation time and pauses threads in a round-robin fashion, giving the illusion of true parallelism.

        Don’t let the sim pause you! Take meth!!1!

  • Damaskox@lemmy.world
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    3 months ago

    I’m imagining a big ERROR - pop-up appearing in the sky all of the sudden.

    The idea amuses me!

  • LOGIC💣@lemmy.world
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    3 months ago

    How many billions of people have we got? It seems like the universe is very good at scaling.

    And even if it crashes, why would that mean it disappears? If your computer crashes, does it typically stop working forever, or can you fix it?

    For all we know, maybe it already crashes a lot and there is just no way for us to know about it.