- cross-posted to:
- ghazi
- cross-posted to:
- ghazi
interesting article for consideration from Polygon writer Kazuma Hashimoto. here’s the opening:
In February, Final Fantasy 16 producer Naoki Yoshida sat down in an interview with YouTuber SkillUp as part of a tour to promote the next installment in the Final Fantasy series. During the interview, Yoshida expressed his distaste for a term that had effectively become its own subgenre of video game, though not by choice. “For us as Japanese developers, the first time we heard it, it was like a discriminatory term, as though we were being made fun of for creating these games, and so for some developers, the term can be something that will maybe trigger bad feelings because of what it was in the past,” he said. He stated that the first time both he and his contemporaries heard the term, they felt as though it was discriminatory, and that there was a long period of time when it was being used negatively against Japanese-developed games. That term? “JRPG.”
Yeah… I wasn’t aware of the feeling of the Japanese developers, I grew up using the term, and when I saw and interview and realized how it felt for the developers? Heard that they cringe when they hear it, feel cut out of some game mechanics because of stereotypes, that they feel it means they don’t make “real RPGs”, I decided I was going to drop it.
While I had never said it to hurt anyone, they were hurt none the less.
I’m trying to take it out of my language and there was a time I went around announcing I was a big fan of the genre specifically!
Same honestly, pretty eye opening to how we just flat out miss things like that. I also always loved touting the genre as my favorite. Communication like this is pretty important because it’s a reminder that things which seem innocent could actually be an issue to others.