• vapourisation@programming.dev
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    2 days ago

    Used to work at Rebellion on their IT team. Genuinely a fantastic place to work and the owners seemed to always be super chill. Had a full suit of armour in one of their offices and so many weapons lying around (likely blunt replicas but still really cool).

    I wasn’t on the game dev team so can’t speak for them but I was personally never pushed to work harder and often explicitly told to take breaks.

    We also used to have large Unreal Tournament matches at lunch.

  • PieMePlenty@lemmy.world
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    2 days ago

    This is the guy who has an awesome medieval history channel on YouTube. Seems like a really down to earth bloke.

    • spacebetweenstars@lemmy.world
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      2 days ago

      Just discovered that channel, and was like “how is this funded??” So I looked him up and what a pleasant surprise it was to see his place in the game industry!

  • Kelly@programming.dev
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    2 days ago

    So what I really want is a game that gives me a sense of achievement, and with the vaguest possibility that I actually might finish it. And so it’d be really interesting to know how many games are actually finished, and how many games are just abandoned by what proportion of people.

    It can be fun to go to an achievement/trophy tracker and compare the numbers for the awards for first and last story missions.

    For GTA5 some numbers are:

    For Assassins Creed Odyssey:

  • rockSlayer
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    2 days ago

    By crushing the spirit and exploiting the hell out of passionate workers.

    • mhague@lemmy.world
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      2 days ago

      And hire an Outsource Manager so you can farm out most grunt work to underpaid devs in other countries.