Tony Bark@pawb.social to Games@lemmy.worldEnglish · 20 小时前Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comexternal-linkmessage-square15fedilinkarrow-up1112
arrow-up1112external-linkRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comTony Bark@pawb.social to Games@lemmy.worldEnglish · 20 小时前message-square15fedilink
minus-square5714@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up12·20 小时前Open Source does it all the time, just with a slower pace.
minus-squaremagic_lobster_party@fedia.iolinkfedilinkarrow-up10·15 小时前How many open source projects have 2000 concurrent contributors working full time on it?
minus-squareTony Bark@pawb.socialOPlinkfedilinkEnglisharrow-up10·20 小时前Excluding the “Open Core” projects, those people don’t normally have management breathing down their necks.
minus-squarevrighter@discuss.tchncs.delinkfedilinkEnglisharrow-up2·16 小时前open core isn’t open source, imo.
minus-squareTony Bark@pawb.socialOPlinkfedilinkEnglisharrow-up2·edit-29 小时前That’s why I put it in quotes.
Open Source does it all the time, just with a slower pace.
How many open source projects have 2000 concurrent contributors working full time on it?
Excluding the “Open Core” projects, those people don’t normally have management breathing down their necks.
open core isn’t open source, imo.
That’s why I put it in quotes.