Tony Bark@pawb.social to Games@lemmy.worldEnglish · 11 hours agoRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comexternal-linkmessage-square12fedilinkarrow-up176
arrow-up176external-linkRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comTony Bark@pawb.social to Games@lemmy.worldEnglish · 11 hours agomessage-square12fedilink
minus-squarerockSlayerlinkfedilinkEnglisharrow-up14·10 hours agoBy crushing the spirit and exploiting the hell out of passionate workers.
By crushing the spirit and exploiting the hell out of passionate workers.