• addicity@lemm.ee
    link
    fedilink
    English
    arrow-up
    67
    ·
    3 days ago

    It’s funny and sad knowing that Bethesda once were the company making weird and ambitious RPGs.

    Morrowind is one of the weirdest and most ambitious games of that era.

    • SmoothOperator@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      ·
      3 days ago

      Indeed, as the article writes

      Even Skyrim—certainly a weird, ambitious, and janky RPG in its own right—refined and streamlined the formula set by Morrowind and Oblivion, rather than expanding on their eccentricities, and that trend only continued in the studio’s following games.

      • prole
        link
        fedilink
        English
        arrow-up
        9
        ·
        3 days ago

        Skyrim wasn’t “weird” by any definition I’d use. More like bland.

        • Galle_@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          2 days ago

          We’re talking about an article that considers Baldur’s Gate 3 to be weird and ambitious. Words don’t have meanings anymore.

    • Galle_@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 days ago

      I find it bizarre that people think Starfield isn’t “weird and ambitious”. Starfield is absolutely weird and ambitious, that’s why people didn’t like it, it tried to do something new and that something new turned out to not be fun.

      • SleepNotRequired@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 days ago

        I disagree, if anything I think Starfield was Bethesda not going far enough.

        They created a new setting and added a couple of new mechanics, but they cradled it in the same tired formula that they have been doing for decades.

        I had hoped that since it was a new IP, this would be the moment they would take a chance and try something new. Try a new approach to quest design and world building, don’t just make the game bigger but make the experience in it more varied with more interesting interactions. Instead it felt like new coat of paint on an old house and when they got called out on it, they became defensive.

        I broke my heart when they said the lesson they learned was to stick to the same formula and when they tried to do it with Shattered Space, people hated it even more.

        I hate to say it but it seems like Bethesda already peaked.