• WatDabney@fedia.io
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    3 days ago

    The irony is that Beth pretty much set the standard for ambitious, weird and unexpected with Morrowind, and have been backing away ever since.

    • Ms. ArmoredThirteen@lemmy.zip
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      3 days ago

      The arc from Arena -> Daggerfall -> Morrowind really made it feel like they were mastering the recipe. Daggerfall is great for weird and ambitious too but not as approachable as Morrowind, and more or less kicking off modern modding is a big deal for Morrowind. Oblivion was a bit of a slump but felt like they could recover. Then Skyrim 😞 it’s embarrassing

      • DragonTypeWyvern@midwest.social
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        3 days ago

        Skyrim you could at least argue nailed a sweet spot of customization and player freedom with simplicity for the normies.

        Or maybe they just liked the race war subtext?

      • CancerMancer@sh.itjust.works
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        3 days ago

        I think Quakeworld and Half-life probably deserve more of the credit for kicking off the modding community but Morrowind on PC definitely gave Xbox gamers something to be jealous of.

    • RowRowRowYourBot@sh.itjust.works
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      3 days ago

      Im convinced someone at the top levels of the company us super far up their ass about the things Bethesda are doing while forgetting to ask if the thing they want players to do is fun. Too many Bethsoft games are running into the “this stretch isn’t fun” problem.

      • shani66@ani.social
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        3 days ago

        We’ve all seen Emil talk about his total lack of process and the general way he does things. Todd has said before he doesn’t play games but inserts himself into random parts of development. The studio is led by total buffoons.

  • kbal@fedia.io
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    3 days ago

    To be fair, it’s hard to say what Bethesda has to offer when they haven’t released anything since 2011. [checks wikipedia] Nope, nothing. Unless you count Fallout 4, which I wouldn’t.