• Random Dent@lemmy.ml
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    52 minutes ago

    I don’t know the name of it, but I really enjoy the sort of gameplay where you roll up to an enemy compound or something, and then you just sort of chip away at it and cause chaos until it all falls apart.

    The sort of thing you’d do in Farcry, where you’d snipe some dudes, plant traps, shoot the tiger cage so the tiger would get out and eat people etc.

  • vaultdweller013@sh.itjust.works
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    1 hour ago

    Survival mechanics like S.T.A.L.K.E.R and New Vegas, dont give a damn for building mechanics though unless its simplified down to a simple upgrade system like Skyrim Hearthsfire DLC.

  • I Cast Fist@programming.dev
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    2 hours ago

    I like systems that allow for outrageous combos, whether unintentionally or by design. Roguelikes and roguelites usually have them, but it’s almost entirely luck based. Dynasty Warriors 8 allows for plenty of OP combos if you manage the right weapon attributes. Skyrim and its broken as fuck perfectly balanced enchanting + alchemy (or Morrowind’s even more perfectly balanced permanent fortify attribute magic)

    • Random Dent@lemmy.ml
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      44 minutes ago

      Once you wrap your head around it, Rimworld is great for stuff like that. Once you start thinking outside the lines you can perform the most outrageous war crimes for literally no reason other than your own entertainment.

      Like, if an enemy sends a raiding party you can nuke half the map with nerve gas to kill them, then skin them, eat them to keep the colony growing, then load all their skins into a pod and fire it back into the enemy base. The game doesn’t encourage you to do stuff like that, but it also doesn’t stop you lol.

      Or you can use the skins to make hats and trench-coats.

      • I Cast Fist@programming.dev
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        39 minutes ago

        I’ve had plenty of experience with Dwarf Fortress, but never managed to fully weaponize magma before the FPS death killed my fortress. Using bridges to atom smash raids was always funny as hell.

        I know Rimworld is a lot more expansive in some areas but, much like Factorio, is a game I’m avoiding because I don’t need yet another addiction 😅

  • ieatpwns@lemmy.world
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    2 hours ago

    Games with high mobility mechanics like titanfall, echo point nova, doom eternal, destiny 2 strand hunters.

  • Eyck_of_denesle@lemmy.zip
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    3 hours ago

    I’ve only realized it recently that I’m obsessed with simulator games. Eurot Truck Simulator 2, Software Inc, Minecraft? Rollercoaster Tycoon, etc.

  • dicksteele@lemm.ee
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    3 hours ago

    I love fluid movement. Doing things in a state machine is usually the way to go in 2d platformers, which is what I mainly make. I like when your character can move around without issue, so double jump, sliding, rolling, attacking etc.

  • taladar@sh.itjust.works
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    8 hours ago

    I do enjoy game mechanics that interact in emergent ways that weren’t fully planned out by the developer in games like Dwarf Fortress.

  • B0NK3RS@lemmy.world
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    8 hours ago

    The controls for the Skate games, especially 3, are great.

    It’s easier to say what I don’t like. Open worlds and crafting mechanics, they are just so boring

    • C A B B A G E@feddit.uk
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      1 hour ago

      I love open worlds. I hate crafting. Just let me buy what I need; it feels more immersive to me. Same with games like the Assassin’s Creed series - there’s no way some fake Irish pirate is making leather holsters in his ships bedroom out of rabbit hide and bearskins.

  • GraniteM@lemmy.world
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    2 hours ago

    You know what I miss? The Ultimate Alliance games from the PS2 era. Isometric view. Build a four-person team of Marvel characters. Some team combinations grant group buffs, like having all four members of the Fantastic Four will increase your XP gain. Equip your characters. Pick from an array of comic canon costumes, each with their own abilities. Some combinations of equipment or costumes will also grant bonuses like having everyone wear their Age of Apocalypse costume.

    The whole thing is an action RPG where you play through some big comic book crisis. Lots of opportunity for villain and hero interaction. Cool cinematics.

    It’s a rock-solid platform, but I don’t feel like I see it used nearly enough. I remember playing an Ultimate Alliance on 360 and it just wasn’t as good; smaller roster, fewer costumes, less interesting in general, despite the better graphics.

    I vaguely recall hearing something about one on the Switch and that Midnight Sons was a bit similar… but then again I don’t recall hearing much else about those games except for their existence, so they can’t have done very well.

  • dindonmasker@sh.itjust.works
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    12 hours ago

    Not a game mechanics maybe but more of an engine thing i guess. I just love simulations. Good VR combat physics, elemental stuff like water, fire, smoke, crumbling stuff. I love a world that feels dynamic but not necessarily realistic that makes sense of itself.

  • Zozano@aussie.zone
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    12 hours ago

    Detailed completionist checklists.

    If I have cleared an area, I want to have it reflected in an overview screen.

    If I’m missing an item, I want to know which enemy drops it, where I can find it, or how I can craft it.

    If I need to pull out my phone to check a wiki, then the game has failed me.

    There’s something to be said for exploration games, and in those cases, the details should be obscured until the player has cleared 90% of the area, or gotten past the boss (or something like this).

  • Arkhive (they/she)
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    17 hours ago

    Among plenty of the other things mentioned, I enjoy “diagetic interfaces”. Ways of interacting with a game’s systems that stay grounded in the reality of the setting of the world. Dead Space is a prime example, but I’ve been enjoying a lot of the crafting in Vintage Story for this reason. The smithing in particular has had me hooked for a while. Hammering out my armor and weapons voxel by voxel made finally suiting up and feeling ready to take on a boss that much more satisfying.

  • Dizzy Devil Ducky@lemm.ee
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    17 hours ago

    More floaty, less realistic platforming. Thugs like double jump, or somehow your character has less gravity when they jump, stuff like that. Stuff like that. As a general platformer lover, I really enjoy more fictional cannot be done IRL physics in games.