• De_Narm@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    ·
    11 hours ago

    That’s your average gacha game. And even some actual games did it, like Disgaea - ruining the whole series.

      • De_Narm@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 hours ago

        I’m yet to try that one. I’ve heard some automation is still in there and never looked further. I think it’s now limited by some currency or something, but I don’t want bad automation mechanics in my games - not even as a rare “treat”.

        • 𝔼𝕩𝕦𝕤𝕚𝕒@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          4 hours ago

          You build up Fuel to do it with manual fighting, and you have to set every move/action individually, per character, ahead of time. This is good for like endgame grinding, like Martial Training 5 (enemies in a 3*3) but more complex stuff, especially story missions that have long winding paths, the scripted movements become unreliable. (You don’t get access to the auto battler until post-game anyway.