A Monk with a good enough wand can just go +3 unencumbered spirit and use both T1 weapon and armour. The bonuses stack for both pieces of equipment, so you get 3 times as much energy as you normally would (3 energy per normal enemy, 15 per boss). With something like a +6 wand of fireblast you can easily kill 3 or more enemies with a couple of charges and then get back 9 or more energy which you can spend to meditate which will give back those wand charges you just spent.
With the other Monk talents (combined energy and monastic vigour) you can make meditate cost only 4 energy and even heal you for 20% of your missing health! This is so much healing over time that you basically don’t need food anymore because you can heal back all the starvation damage as long as you keep killing enemies and meditating.
Oh, yeah. I forgot about Meditate. It used to be even better, before it got nerfed a little recently. It’s still really good. It’s tons of fun to activate shield and then meditate in the middle of a fight.
It used to give you even more energy for meditate and dragon kick (2 instead of 1) but it was a bit harder to use since you needed to use the monk ability and weapon ability on consecutive turns (either order).
Now you have 5 turns which means you can use a weapon ability at the start of a fight, use some wand charges to kill all the enemies in sight, then meditate and get your energy back!
The other really cool thing is that focus is instant (with monastic vigour) and lasts forever until blocking an attack so if you’re diligent you can basically have focus up all the time so you’ll never get surprise attacked by a ranged enemy when you walk into a room! With combined energy +3 those focuses will only cost 1 energy each which is crazy cheap!
A Monk with a good enough wand can just go +3 unencumbered spirit and use both T1 weapon and armour. The bonuses stack for both pieces of equipment, so you get 3 times as much energy as you normally would (3 energy per normal enemy, 15 per boss). With something like a +6 wand of fireblast you can easily kill 3 or more enemies with a couple of charges and then get back 9 or more energy which you can spend to meditate which will give back those wand charges you just spent.
With the other Monk talents (combined energy and monastic vigour) you can make meditate cost only 4 energy and even heal you for 20% of your missing health! This is so much healing over time that you basically don’t need food anymore because you can heal back all the starvation damage as long as you keep killing enemies and meditating.
Oh, yeah. I forgot about Meditate. It used to be even better, before it got nerfed a little recently. It’s still really good. It’s tons of fun to activate shield and then meditate in the middle of a fight.
It used to give you even more energy for meditate and dragon kick (2 instead of 1) but it was a bit harder to use since you needed to use the monk ability and weapon ability on consecutive turns (either order).
Now you have 5 turns which means you can use a weapon ability at the start of a fight, use some wand charges to kill all the enemies in sight, then meditate and get your energy back!
The other really cool thing is that focus is instant (with monastic vigour) and lasts forever until blocking an attack so if you’re diligent you can basically have focus up all the time so you’ll never get surprise attacked by a ranged enemy when you walk into a room! With combined energy +3 those focuses will only cost 1 energy each which is crazy cheap!