• 88 Posts
  • 329 Comments
Joined 2 years ago
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Cake day: July 16th, 2023

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  • Unfortunately tieing the rooms together like this would require a lot more work than it might seem. The actual room contents are generated independently of one-another, and so tieing their size together would effectively require fully generating the next floor before the prior one is generated. I also don’t think that landing onto a mageroyal is going to break your fall in the way you imagine, it could just as easily apply the refreshing effect and then the damage from the fall.

    I’m also not too keen on giving players more ways to mitigate fall damage, as the elixir of feather fall already exists for this purpose.











  • I appreciate change can be difficult but I agree with Alek’s opinion there are issues with the previous splash designs, and his desire for Shattered to showcase his work at its best. This one is the largest change, mainly because the existing proportions were very off (man was skinny under that armor!) and the armor design didn’t make any sense for a character coming from a nordic-inspired area.






  • ‘blocked’ and ‘dodged’ mean the exact same things (and so does ‘dooked’), they’re just different forms of flavor text on top of “the attack missed”.

    Assuming there are no coding errors, the ribbon appears in any case where the defense roll is beating the accuracy roll by a small enough proportion that if the tuft buff were reversed the attack would be a hit instead. i.e. the ribbon appears when the tuft is the reason the attack is dodged. Atm the tuft is balanced to, on average, reduce DPS by about 33% at +3, although this can vary a lot.

    At the moment the only thing planned is accuracy/evasion. more Icons in general is possible where appropriate though, the ones for damage types worked very well.