• endeavor@sopuli.xyz
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    3 days ago

    As a game dev some of you, including streamers, are so fucking stupid it hurts. Yellow paint guys just give in to the temptation.

    • Victor@lemmy.world
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      3 days ago

      Don’t make games for stupid people, please. They are ruining it for the rest of us.

      • Blackmist@feddit.uk
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        2 days ago

        I can see where that shit comes from though.

        Half the games these days are so fucking cluttered you need shit like that and “detective vision” or whatever to even distinguish the interactable objects from the scenery. The later Tomb Raider reboots are the fucking worst for this.

        • Victor@lemmy.world
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          2 days ago

          I mean, sure, but there’s a limit. If you provide the yellow indicators, don’t pause the game. If you don’t provide any indicators, you need a longer tutorial phase. But don’t be on the nose like in this post. It’s obnoxious to the immersion.

          • owl@infosec.pub
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            13 hours ago

            It would be cool to have an adaptive game, that notices the player looks around and walks, dont have to explain that, but maybe I need to… no they picked up the can no need to explain that. Oh, seems like they don’t know they need to throw the cable into the puddle to close the circuit to open the door, my time to explain sth.

              • owl@infosec.pub
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                10 hours ago

                Do they really have tutorials in the classical sense? They start dead simple and add stuff gradually, almost like the entire game is a little bit of tutorial to the point where people make up their own challenges.

                • Victor@lemmy.world
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                  9 hours ago

                  That too, yeah. They have both tutorial-ish stuff that’ll pop up if you fail too many times, as well as full on interrupting shit. In one game they actually did not do this very well, namely The Legend of Zelda: Skyward Sword. Fi interrupts the flow every time you get to a new area, my god. You’re given an aerial flyover of the area and you’re all excited to start digging into it, and then she flies up and starts rambling, unskippably

                  But yes, as you mentioned, they are masters at starting off easy and gradually increasing your knowledge and skill.

          • Blackmist@feddit.uk
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            2 days ago

            It is, but I’m struggling to think of many games that do all those things like that, and certainly not past an initial tutorial.

            Far worse is the puzzle part of every action game that gives you the goddamn solution before you’ve even had ten seconds to think about it. God of War Ragnarok is by far the worst offender for this in recent memory. You couldn’t turn it off at all.

            • Victor@lemmy.world
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              2 days ago

              It is, but I’m struggling to think of many games that do all those things like that, and certainly not past an initial tutorial.

              I’m not saying there are any either 😅 Just that games shouldn’t. 👍

              Far worse is the puzzle part of every action game that gives you the goddamn solution before you’ve even had ten seconds to think about it. God of War Ragnarok is by far the worst offender for this in recent memory. You couldn’t turn it off at all.

              Oh yeah, that’s gotta suck for sure.

      • endeavor@sopuli.xyz
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        3 days ago

        Common saying over here: “money does need to be taken away from the idiots”

        • Victor@lemmy.world
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          2 days ago

          Is that a common mantra of the gaming industry? Sounds fucking exploitative. Which studio are you with? I’d like to boycott. ✔️

            • Victor@lemmy.world
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              2 days ago

              Not with the product I am working on at a large company… But tell yourself that, I’m sure it’s a big enabler. 👍👍

    • Billegh@lemmy.world
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      3 days ago

      Except when they’re stupid too. In the tutorial area of Horizon: Zero Dawn they have you climb a wall. The handholds are marked with white and yellow.

      Except it’s evening in game and the color grading effect makes everything a shade of orange. The colors aren’t distinguishable and the shapes of handholds are still new. Took me two hours to figure it out. I knew I had to climb the wall, but where to do it and where to go on the wall was a mystery.

      • endeavor@sopuli.xyz
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        3 days ago

        Had a pretty big streamer in a vr game rip off the headset in anger after being stuck in area eith a pipe that could easily fit a human who slightly crouched. Also there was a sign there with a button on the controller and crouching human next to it.

        There also was a tooltip that says “you can crouch in real life or use a button to save your knees.”

  • IAmNotACat@lemmy.world
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    3 days ago

    The trend of earmarking every single interactive object in a game with a special colour or tooltip has made hyper-realistic cinematic games less immersive than a lot of PS1 games.

    • frayedpickles@lemmy.cafe
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      2 days ago

      You can always play classic adventure/puzzle games. Click randomly on a completely flat background to find the one specific stick you needed to combine with the bucket and the bed to make it seem like you’re there, giving you time to escape.

      Turns out people didn’t love this and the genre basically died.

      • theparadox@lemmy.world
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        2 days ago

        Seriously.

        I just started Assassin’s Creed: Mirage. I feel like an ass, but I basically assassinate every single guard in a complex specifically so that I can more easily run circles around every building four or five time trying to find the one slightly less covered opening that I can throw a knife through in order to break a “bar” across a door on the other side of the room, preventing me from entering the room with what I need. And that game lets you at least change you vision mode to see the mechanism I need to somehow break through the wall/door for a distance. Half the time I fucking look it up because I keep missing the opening or the right angle.

        I agree that having a massive shining beacon is a bit obnoxious but when you aim for cluttered realism things become a lot harder to do unless you have a multitude of solutions… but that’s much more difficult and expensive to pull off.

  • tfw_no_toiletpaper@lemmy.world
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    3 days ago

    Yeah I’ve played a bunch of them. Games should just do one popup at the beginning “(x) this is my first video game ever” and then only explain mechanics that are new or rare. “Press W / Joystick up to move forward” yeah no shit

    • Taalnazi@lemmy.world
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      3 days ago

      “Humanity” (a Civilisation-type game) has something like that, iirc. You can pick options, like being totally new to games, known with games but not that genre, familiar with civ and strategy games, and already played.

      • Echo Dot@feddit.uk
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        3 days ago

        Imagine Civ been your first game, I think you just give up and never play anything else ever again.

        • PDFuego@lemmy.world
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          3 days ago

          I had a computer with Civ, Exterminator and Dyna Blaster before I could read. I was terrible at all of them, but it didn’t stop me. Through trial and error I figured out how to train units so I’d spam basic soldiers and fight barbarians until another civilisation inevitably found & destroyed me.

        • Klear@lemmy.world
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          3 days ago

          It wasn’t the very first (that was either Sokoban or The Games: Winter Challenge), but it was definitely within the first dozen or so games I ever played.

          I didn’t even understand English for the most part back then, but still somehow steamrolled the whole world with my despotic civilisation (I didn’t know you could change governments). I remember half of my cities falling into civil disorder every single turn late game, and all the buildings I made kept getting sold off because I had no money (I had no idea money was a thing in the game). But apparently the easiest difficulty is easy enough to still beat the game like that.

        • CheeseNoodle@lemmy.world
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          3 days ago

          I’m a big fan of stellaris and I played a bit of Civ 5.
          Civ 6 is the most impenatrable thing I’ve ever played, even after the tutorial it still feels like I’ve been shown how to use a hammer and then immediately asked to build the Taj Mahal.

        • Taalnazi@lemmy.world
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          3 days ago

          I mean, it’s well known enough nowadays that I can imagine some people starting with that.

          That said, I think for beginning gamers, some of the classics like Pac-Man, Pong, etc. would be more suited. Or maybe Pokémon, oldschool Runescape…

    • tetris11@lemmy.ml
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      2 days ago

      Christ, we covered this. You lean against the wall, pull down your pants, go into the crouch position, and push like your life depends on it.

      Trust me those yellow stairs will be a thing of the past.

    • TriflingToad@sh.itjust.works
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      2 days ago

      ok but unironically me in God of War (2016 version).
      I don’t know if I’m dumb or something but it does NOT mesh with my brain.
      Cyberpunk, GTA, ultrakill, portal, quake, doom, just cause, postal, etc. are totally chill but literally just God of war and the half life games are impossible for me 😭

  • Zozano@aussie.zone
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    3 days ago

    I’ll never forget the time my friend booted up the Wolfenstein remake, and got stuck in the intro because he turned off tooltips which would have told him how to sprint+crouch=slide to progress.

    Devs also need to consider forcing on tooltips during the tutorial.

    • luciferofastora@lemmy.zip
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      3 days ago

      Devs also need to consider forcing on tooltips during the tutorial.

      I disagree. I think devs need to work on making tutorials more appealing to go through instead or obnoxious game-freezing pop-ups while gamers nurture a culture of actually paying attention to the tutorials in case there’s stuff you didn’t know.

      “I don’t wanna read all that, I know how it all works” - “This game is so stupid because I don’t get what I’m supposed to do” is a common pipeline, and I think it needs fixing on both ends, but forcing text on players isn’t a good idea.

      • endeavor@sopuli.xyz
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        2 days ago

        Blood money tutorial is a superb tutorial. Nobody likes it. I don’t think there is a correct answer, rather a series of answers that work more or less.

      • Zozano@aussie.zone
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        2 days ago

        I’m not talking about game-freezing pop-ups, they can fuck all the way off, devs should always consider speedrunners and those who replay the story.

        I’m talking about tooltips, just a simple button input instruction which appears as a mission objective or floating icon (which can be turned off after the tutorial).

        In my friends defense, Wolfenstein doesn’t seem like the kind of remake which would add needlessly complex parkour, so locking progress due to his ignorance probably wasn’t the right way to go about it either.

  • Evil_Shrubbery@lemm.ee
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    3 days ago

    I wouldn’t have read tips irl either, but if it paused irl life, well, I’m taking a long nap.