• NeuronautML@lemmy.ml
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    2 hours ago

    These games are so old i can almost hear the clack-clack of the CRT monitor changing resolution as the game launches.

  • purplemonkeymad@programming.dev
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    2 hours ago

    I can’t believe someone else got gunman chronicles. Although mine looks more like a half life cover than yours.

    Rtcw is also my goto memory whenever someone mentions Wolfenstein. The modded 64 player servers were a blast despite the lag.

  • couggod@lemmy.world
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    5 hours ago

    Ahh the paperboard case for Deus Ex. That brings back some memories. It’s amazing that it is in such good condition.

  • astrsk@fedia.io
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    7 hours ago

    Bungie’s Oni was really good for the era. Right before halo and when they were still releasing games for Mac. Think I still have that disc in storage somewhere alongside my Mac copy of Halo CE.

    • Blackmist@feddit.uk
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      3 hours ago

      It was one of the early games I got for the PS2.

      I didn’t really like it tbh. Ammo was way too sparse. Don’t think I ever finished it.

      • splinter@lemm.ee
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        7 hours ago

        Boo rockstar. That game’s mechanics were some of the most fun I ever experienced. It was absolutely crying out for a sequel.

    • DWin@feddit.uk
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      5 hours ago

      I absolutely loved Oni. I didn’t own a copy for a while but I’d play it round a friends house once a week… Those fighting mechanics just felt so tight (for the time) and the gun play was weighty and responsive.

      Shame to hear about the fate of Oni 2 from here, I had no idea

  • Snot Flickerman
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    8 hours ago

    The Neverhood is deeply underrated. It got a spiritual sequel a few years back.

  • cybervseas@lemmy.world
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    10 hours ago

    Some classics in there for sure. For those that haven’t played it, Oni was a quiet favorite of mine from around then. I don’t think it got a lot of attention at the time, or even today. This was Bungie near the end of its Mac-first pre-Halo era.

      • shyguyblue@lemmy.world
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        9 hours ago

        I remember the levels being copy/paste rooms, but things like bathrooms and break rooms were absent. It didn’t really feel like a real world people live in.

        • EvilBit@lemmy.world
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          8 hours ago

          I remember them boasting that an architect contributed to the level design. Turns out, real world environment design didn’t map to early 2000’s game design very well.

          Now designing a modern VR game or something, that might be a different story.

    • Mesophar@lemm.ee
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      8 hours ago

      Came here to leave the same comment! I have such distinct memories of Gunman, but could never remember the name of the game.