• shyguyblue@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      14 hours ago

      I remember the levels being copy/paste rooms, but things like bathrooms and break rooms were absent. It didn’t really feel like a real world people live in.

      • EvilBit@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        13 hours ago

        I remember them boasting that an architect contributed to the level design. Turns out, real world environment design didn’t map to early 2000’s game design very well.

        Now designing a modern VR game or something, that might be a different story.