We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

  • halfeatenpotato@lonestarlemmy.mooo.com
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    54 minutes ago

    I’ve avoided this thread for a bit because I assumed there’d be a bunch of dick jokes. I was pleasantly surprised with a bunch of thoughtful and awesome comments. Fucking love the nerdiness of this community.

    To answer the question - there’s a number of them, but i think the first one for me was Fable: The Lost Chapters. It added a ton of new content on top of the base game, plus there were a good amount of extra side quests, challenges, puzzles, collectibles, etc, that I got so much beautiful and memorable gameplay from it.

    It does feel like games nowadays are made to appeal to the masses and/or pump out a lot of games as quickly as possible in order to generate as much money as possible. Fortunately indie game studios and devs still exist for people that are looking for a little more substance. Shout out to the Indie Stone for Project Zomboid and their continued efforts to add more awesome features to their game!!

  • Captain Aggravated@sh.itjust.works
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    2 hours ago

    Lufia: Rise of the Sinistrals. JRPG for the SNES published by Quintet. VERY large game for the era, there are a LOT of towns with dungeons to go through. Gets a little grindy mid-way through, it also manages to fit such a large quest with such a large game map on the cartridge by having relatively little variety in visuals. There’s one town tileset, there’s one dungeon tileset that gets palette swapped, there’s one cave tileset that gets palette swapped, there’s a relatively small number of music tracks you’ll be hearing a lot.

    The North American release of its sequel had a very late game dungeon that was corrupted, and technically possible to move through but you’d have to have played the PAL version to know what you’re doing. One of the few broken games I’m aware of to get a Nintendo seal of quality. Lufia II is actually a prequel, you play out the full adventure of the legendary heroes you play in the cold open of Lufia. There’s a cool detail between the two games, in the first, when the legendary heroes were legendary, the dialog is spoken very formal and pompous. In the second game, when we’ve been with them this whole time and they’re just people, the same dialog plays out the same way but it’s much more casual. “Come forth and show thyself!” becomes “Come out and show yourself.” Probably my favorite detail of the whole series.

  • iegod@lemm.ee
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    5 hours ago

    As an older gamer I want the opposite: shorter games. I don’t have the time to sink.

  • pixelscript@lemm.ee
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    7 hours ago

    I remember grinding my way through Pokemon Conquest, having a decent time but also kinda wanting it to reach its conclusion. I get to the end of the main campaign, scroll the credits, and then it tells me on next boot that there’s now some more content to play.

    “Oh cool, a postgame,” I thought.

    No. There was not a postgame. There were something like eighteen new campaigns to play.

    To a certain kind of person this must’ve felt like Christmas morning. I put the game in a drawer and didn’t turn it on again out of sheer intimidation.

  • ɔiƚoxɘup@infosec.pub
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    4 hours ago

    DDLC. It was a free dl, and I never played anything like it, so I figured I’d see what everyone was on about. It was surprisingly short!

  • Katana314@lemmy.world
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    7 hours ago

    Considering how simple its premise is, Another Crab’s Treasure seems pretty basic, like its story doesn’t have much left, at several points. People online gave some takes that four boss fights from the end, they thought each one would be the final boss.

    Far Cry 3 also did this well. You finish the skill tree, do the last few missions where the increased power slides the difficulty down…and then it turns out you unlock a whole other island to make use of your full ability tree in every encounter.

  • Random Dent@lemmy.ml
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    9 hours ago

    Untitled Goose Game, but the other way. Got to the end of what I assumed was the first world, but it turned out that was the entire game.

    Still a good game, but if I’d known I would have waited for a sale or something.

  • Baggie@lemmy.zip
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    9 hours ago

    New factorio dlc felt comically long, and yet I’m having to force myself not to make a new save.

    • toddestan@lemm.ee
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      3 hours ago

      I’ve been wanting to play that. Considering it already takes me something like 30-40 hours to launch a rocket in base game, I’m anticipating that getting through the DLC is going to keep me busy a while.

  • QuantumSparkles@sh.itjust.works
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    16 hours ago

    Going back a ways here with Castlevania: Symphony of The Night. It seems like a fairly fleshed out game as it is when you get to the “final” boss but then you read a guide and find out “ending A” is only half of the game

  • Tidesphere@lemmy.world
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    17 hours ago

    Final Fantasy 12

    I had just come off of FFX while running through all the FF games that I could. With FF12, I got to a point where I had a solid amount of freedom and did a bunch of side quests and stuff. Then the next portion of the story takes you to this mountain, and I thought, ah cool, this looks like “new base” material. They lay out new information about the plot and then the next stop is to assault an air ship.

    Kick ass, I think. This is probably roughly the story equivalent of the assault on Bevelle from FFX, you go in, fight your way through, a cinematic happens and the thrust of the story changes, new info drops, motivations change and are renewed just like in FFX.

    Nope. You get to the boss on that ship, it’s some dude you have little to no investment in fighting. You kick his ass, he transforms, easy fight, and the game just ends.

    I sat in actual open mouthed disbelief. There was no way the game ended there, at what I felt was dramatically and game time wise to be the obvious mid point. And yet, there the credits rolled.

    I was so disappointed.

    • Knives@lemmy.world
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      10 hours ago

      I haven’t played since the original release, but I vaguely remember feeling the same way. If I remember correctly you get to the boss and he is practically like who are you guys. I felt so let down there was no build up between the boss and your characters.

      • DireTech@lemm.ee
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        3 hours ago

        And then Square repeated it with FFXV. Whole time I was like why do I care about this villain? Apparently you had to play some side game or read a story to understand why you were meant to care.

        • Tidesphere@lemmy.world
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          2 hours ago

          With the decision that we needed to play the Kingdom Hearts mobile game to fully understand KH3, I’m starting to not like Square telling us we need to play so many different games to get how KH plot was

  • durfenstein@lemmy.world
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    1 day ago

    Hollow Knight.

    Surely this is the end of the map… Ok but now Suuuuuurely this is the end of the map… OK NOW SUUUURELY…