I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?
I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?
Honestly, personally, I find that the worst way. Especially since you could get stuck in a dialogue forever. I don’t find that a flaw in the AI, the AI is doing exactly what it’s supposed to, the issue is the open-ended nature of the system. I don’t want to get RSI from just trying to get a key from an AI that was told never to give me the key.
You don’t type. You use the mic and talk to them.
eh, I don’t think that makes it better. I didn’t do that for Binary Domain and I don’t think the free form nature is a benefit.