Who are these fucking complete garbage people who can conceive of a world where there are elves, dwarves, Qunari and darkspawn, but trans people are a bridge too far?
True Polymorph is a bridge too far, my good sir.
/s
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Simplicity to access the content is important, but I’d argue just as important is they’ve tried to make the games simple and appealing to everyone, and they end up not really appealing to anyone. Make an interesting game for the people that want it. Don’t make a game no one wants.
Jack of all trades, master of none.
It genuinely feels like the notion of a pure triple AAA RPG is slowly being torn down by publishers chasing the wide audience of action game fans who will ultimately not care that much for the end product.
Yep. Just look at Bioware. BG3 would have been theirs if they didn’t go the action game route. In the past they made BG and SWTOR, but then they made DA: Origins (not an action game, but moving that direction) and then Mass Effect. At that point they never went back from that direction. They’ve been successful most of the time, but I feel it can only last so long, because it isn’t really made for anyone anymore. I think we can see that now.
Dragon Age’s drop in reputation had nothing to do with launchers, given many if not most players were on console.
“Simplicity” is arguably what killed it, because they had an excellent formula with Origins, and “simplified” it to the point it lost its identity as a true RPG.
I disagree. I preferred 2 and 3 to 1. Obviously YMMV and that’s fine
Aye, let’s agree to respect each other’s opinion. No matter how wrong yours might be.
(joking of course, I actually like 2 a lot despite how clearly unfinished and rushed it was, although I really really disliked 3 except for the romances and the character interactions)
I always enjoyed the story of 2. Origins and 3 both fall for the same story beats aka “You are the Chosen One. Only you can save the World.”
Origins, you are the last of the Grey Wardens in Felderen. Only you can reunite everyone to stop the Blight.
3, only you can close the rifts, reunite everyone, and stop the Big Bad guy.
In 2n Varic actively mocks that in the beginning. Hawke is portrayed as the Chosen One. When challenged, Varic admits that he made it up. Hawke is a nobody in beginning, only kicks start the mage and templar war because of the people that they associated started everything. Cough Anders Cough Hawke really just stumbles from adventure to adventure because of their companions.
It’s a story about unintended consequences and how small events can lead into big events.
2’s biggest failure was the over use of the same assets. The is cave/house/ruin is the same layout all the other cave/house/ruin. It was fine when it made narrative sense however that it is only for a minority of the time.
It’s always weird to me when people talk about video games as if story is the single most important aspect.
Personally I think 2’s biggest folly was abandoning the deep RPG in favor of overly-simplistic hack and slash. A mistake 3 somewhat attempted to correct, and for that, I’ll take its weaker story because I enjoy playing it much more. And if course 1 blows them both out of the water in terms of RPG gameplay.
I liked Varic in 2 but that’s about it. The asset recycling was absolutely mad.
I will agree that the asset reuse in 2 was bad. But I loved the game for putting me in completely different shoes from the norm. The settiing of the character as refugee was unique
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Yeah I love the second one also. Liked the characters better, I like the contained story, combat was more fun I thought, Etc…
Wasn’t it dragon age 2 where the level design got super repetitive though? It felt like they kept reusing the same exact level design in ways that didn’t really make sense.
Yes, 2 had a lot of re-used locations. Some of them did make sense, as the story was almost entirely set within a single city, so certain locations are bound to pop up multiple times, especially as the game takes place over a decade or so.
But the real reason, 2 was developed and rushed out the door in like a year or something? It was a ridiculously short amount of time to develop a sequel to a game as big as DA:O. Unsurprisingly, this led to a LOT of re used assets and locations.
But though it obviously had failings, I, like some others, would probably put DA2 as the high point for the series telling really character driven stories with the most compelling cast of characters.
I’ve heard that, and it’s reasonable however I found the level design in the first one could be a little repetitive as well so I thought some of the criticism was somewhat unwarranted.
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combat was more fun I thought,
And this is the problem. The original game was made for people into RPGs (technically Real Time with Pause RPG).
The sequels gave a middle finger to those people by chasing simplistic, action focused combat with minimal RPG aspects. Hence why people despise them.
I strongly disagree. I’ve been playing crpgs from literally the very first of them. I’m very definitely “into rpgs” and I love all the DA games
Inquisition was excellent and underrated
Inquisition wasn’t quite as bad, I actually enjoyed it because it made an attempt to walk back some of the “streamlining” from 2, though obviously they both pale in comparison to Origins.
I was kind of hopeful they’d rediscovered their identity somewhat with Inquisition, but 4 looks like that hope was misplaced. They doubled down on abandoning the RPG in favor of the overly simplistic button masher with a smattering of RPG elements that are more or less meaningless.
For me I loved Dragon Age 2 beacuse I came from Mass Effect and the streamlined effect totally felt like an ME game to me. Also loved the idea of setting things in one city it was something different. Totally get why people don’t like it tho.
Game not selling well? Find a tweet from a nobody talking about your shitty game being “woke.” Sensationalize it, position yourself as a bastion fighting against the hordes, imply that only by purchasing the failing game can the average liberal “fight back.”
Profit.
Ffs, there’s no conspiracy here mate, the game is meeting expectations. The problem is there are a lot of trolls trying to tear it down because trans people are in it, not that the writers are calling out bigots.
Ooh, I know this one! WoTC already did that earlier this year by putting out their own “woke criticism” press-release so that they could secretly introduce gambling as a D&D product via blind-boxes.
I have one problem with this:
slams
… siiiiigh
Everybody get up, it’s time to slam now
We got a real jam goin’ down
Welcome to the Space Jam
can you explain?
It’s a very overused and absolutely terrible use of a word.
For two reasons:
- It has a predefined meaning, and if you read what the DA creators say, they’re not actually “slamming” it. While they’re pretty openly hostile - and for good reason - that’s a far cry from what someone “slamming” someone else or a quote would be.
- It’s inclusion in the headline is for sensationalism, which would not be needed as the “You’re an idiot!”-quote already does that. Or maybe it’s just surprising how desensitivized people on the net are nowadays.
To think it further, consider the whole headline had been slam-ified:
Dragon Age GOATs slam “woke” lollerz: “Cry moar!”
It’s included in headlines is because it’s a small word. At least historically. Now it’s just a holdover.
Social Media Person Destroys Troll In Epic “Clapback” - see details after two sets of ads below
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If the game is dog shit the people crying about it being woke will still be the idiots. ¯\_(ツ)_/¯
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Not sure I’d consider things like the ability to make your character trans a symptom of anything other than the game being made in the 21st century.
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because the creators using it to hide their bad games
How does this work in particular? The hiding bit? Doesn’t it actually draw attention, considering how many people then spam “OMG SO WOKE!11!!angry-1!!” and so on threads everywhere?
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When they have no good material, they start to promote unrelated things to gameplay. This is just one of those things.
Didn’t YOU just say that people focus on the visuals of characters? As in, something unrelated to gameplay?
Woke is not a symptom. What people usually complain about with “woke” is more choices for the player to personalize their experience. Body type 1 or 2 instead of male female? Woke. Different skincolors? Woke. Woman in charge? Woke.
(I’m so sorry for writing so much. Skip to the last paragraph if you have to. There’s a tension in me because I fall on both sides a bit.)
It’s an indicator of developer focus and intent. Sometimes.
If people’s introduction to trans characters wasn’t “hi, I’m trans” then maybe they wouldn’t have these stereotypes, but we are where we are. Pretending that it’s just extra options is ignoring that the people that push this sort of thing also seem to think we also want to read their shitty writing and shitty characters.
Their dumblelore/voldemort slash fiction bullshit was trash 15 years ago and they haven’t improved because their focus is social issues, not good writing. That’s the real issue - paper thin characters that are just vehicles for social commentary. Subversion isn’t annoying your audience from the start, it’s developing deep characters with all the flaws of humanity that also happen to have atypical identities.
My favorite book series are The Culture novels and Discworld. They both have trans characters that aren’t there just to push narrative. They were well written characters that fit the world and also trans. In the culture it’s not even remarkable - they’ve solved everything biological so it’s just kind of there. Discworld is more by-the-horns, but he still manages to be sneaky with the subversion and it works every fucking time.
On the flip side, Hugo award winner A Deepness in the Sky has a character that uses gender neutral pronouns which is whatever. Not a big deal, but it was the first time I saw it in a book. What was the book? Torture/rape fantasy set in space. It’s one of two books I couldn’t finish. The other is Atlas Shrugged. Coming from someone that’s read a lot of more classic science fiction and considered a Hugo a seal of approval, that was a very harsh realization.
I don’t think there’s anything wrong with extra options or making ugly characters (though I don’t get that - there’s a sweet spot between fan service and trash can) but I don’t consider them a useful feature if the game is shit. If they focus on the game and add ‘woke’ shit to a good game with well written characters it’ll go down like honey. If the devs see the game as a vehicle to disseminate their social ideas, they’re in love with themselves and not the game and people will see that. It can, and has, been done well.
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It isn’t. More options doesn’t affect anyone but somehow it is an issue to snowflakes.
My 4 favorite games are “woke”
I dont think it has any connection to the quality of a game
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Why would it need an 18+ inscription?
What is not safe for kids about it?
Fuck off.
Who will be the idiot if the game doesn’t?