• milkisklim@lemm.ee
    link
    fedilink
    arrow-up
    43
    ·
    5 months ago

    I had used one as the BBEG in a campaign I ran once. It was strictly for a their tier 4 climax and they had multiple side quests to help get some advantages like overcoming the spell resistance or temporarily stoping the health Regen. However, I also gave the Terrasque a ranged attack, and a few extra abilities so the players couldn’t metagame and fly and kite.

    And they had to figure out a way to trap the monster in a canyon.

    Even still I dropped every PC to 0 health at least once in that encounter before they won. A real nail bitter.

    It was one of the top five boss fights I ever was a part of on either side of the screen.

    • azrendelmare@ttrpg.network
      link
      fedilink
      arrow-up
      7
      ·
      5 months ago

      Nice! I had a 3.5 campaign I was running once where one of the major plot points was going to be a guy who was cloning Tarrasques and experimenting on them, but the game fizzled out because of me falling down on the job.

    • mossy_@lemmy.world
      link
      fedilink
      arrow-up
      30
      ·
      5 months ago

      as far as I know they were nerfed for the 5th edition. It’s still a huge sack of health but AFAIK you can stay out of range by just flying over its head. Lore-wise, it’s a walking natural disaster that destroys anything that enters its maw, even magical artifacts.

      • Zagorath@aussie.zone
        link
        fedilink
        English
        arrow-up
        17
        ·
        5 months ago

        I think that’s largely a consequence of the 5e design in general. It doesn’t leave a lot of room, natively, for exciting challenges from its monsters. You’ve got to go to third parties, like Colville’s “action-oriented monsters”, or other systems like PF2, to get that.

        • edgemaster72@lemmy.world
          link
          fedilink
          English
          arrow-up
          10
          ·
          edit-2
          5 months ago

          The main thing missing compared to the 3.x version that would hinder the flying archer strategy is its regeneration and needing to use Wish or Miracle to keep it dead. Trolls and Vampires have conditional regeneration, Zombies have Undead Fortitude that gives them a chance not to die when reduced to 0 HP, the concepts were there they just chose not to implement them.

        • TheGreatDarkness@ttrpg.networkOP
          link
          fedilink
          arrow-up
          9
          ·
          5 months ago

          Fun fact, MCDM’s Flee Mortals! book has its own stand-in for Tarrasque - Goxomoc. Fool’s Gold: Into the Bellowing Wilds also has Dire Tarrasque

          • Zagorath@aussie.zone
            link
            fedilink
            English
            arrow-up
            6
            ·
            edit-2
            5 months ago

            I’m a little sad that that book took so long to arrive that I had gone from never even considering moving to another system (other than for some fun temporary one-shots & small campaigns to add variety) to basically not being able to imagine myself choosing to go back to D&D at all, between the time I paid for it and when it finally arrived 5 months ago. Because I really did love the idea of it when it was being Kickstarted.

            • Shyfer@ttrpg.network
              link
              fedilink
              arrow-up
              3
              ·
              5 months ago

              Same. The monsters are amazing, and would be a big boost to 5e, but I haven’t been playing it as much lately.

      • TheGreatDarkness@ttrpg.networkOP
        link
        fedilink
        arrow-up
        11
        ·
        5 months ago

        This is because WotC designs for mass appeal, so their monsters need to be fair challenge even for an underoptimized group. Which makes them pathetically weak if you’re playing with anyone else.

        Also, because playtesters at Wizards don’t use any magic items for some reason

  • Ziggurat@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    25
    ·
    5 months ago

    Player cancelling aren’t that of a big deal comparing to GM cancelling. In the first case you keep playing while shit talking about Bob, in the other, you have to change your plan for the evening

    • ComicalMayhem@lemmy.world
      link
      fedilink
      arrow-up
      18
      ·
      5 months ago

      A few of my friends are DMs and pretty much all of them (myself, a DM, included) pretty much just cancel the session if a player can’t show.

      • VelvetStorm@lemmy.world
        link
        fedilink
        arrow-up
        6
        ·
        5 months ago

        That seems unfair to the players who were ready and excited to play. If i set aside 4 hours to drive to a friend’s house and play games, and im told it’s canceled because 1 person said they can’t show up, I’m gonna be pissed.

        • smeg@feddit.uk
          link
          fedilink
          English
          arrow-up
          3
          ·
          5 months ago

          I assume when people say “cancelling” they mean “I’m on holiday next week so can’t play, sorry”. Barring emergencies, who would be so rude as to cancel at such short notice?

          • VelvetStorm@lemmy.world
            link
            fedilink
            arrow-up
            7
            ·
            5 months ago

            who would be so rude as to cancel at such short notice?

            Dam near every single person I have ever played with.

      • Ziggurat@sh.itjust.works
        link
        fedilink
        arrow-up
        4
        ·
        5 months ago

        This is making planning ever more complicated, I try to have 4 or 5 player, so the game can run with 1 or even two player not showing. Sure if someone just don’t show on a regular basis, I’ll re open her place to a new player. But people are abroad for work, have to deal with their kids, or have a peak of work, they let us know, and we find an in game reason for their character so not be available and the game runs fine.

        Even when the GM miss, we all have ready to play one shots lying on our computers, so not that of a big deal

      • Takios@discuss.tchncs.de
        link
        fedilink
        arrow-up
        2
        ·
        5 months ago

        We have the policy that we play as long as no more than one player cancels and their character is considered to never have existed for that session (important story items are of course transferred to a present character). Works quite well.

      • TheGreatDarkness@ttrpg.networkOP
        link
        fedilink
        arrow-up
        2
        ·
        5 months ago

        I tried to push for more practical approach to playing without a single player, but both in my D&D and in my Blades in the Dark groups, players just feel…uncomfortable with the idea and don’t want to play if all players aren’t there. I once proposed a system where we could play in smaller groups to accomodate one player’s schedule not matching others…and upon realizing they wouldn’t be playing in full squad in this sytem, that player just quit the campaign.

    • taiyang@lemmy.world
      link
      fedilink
      arrow-up
      16
      ·
      5 months ago

      If all players cancel except GM, then does the GM continue the game and shit talk to themselves about the players all night?

  • Match!!@pawb.social
    link
    fedilink
    English
    arrow-up
    22
    ·
    5 months ago

    if that’s the case for the campaign I’m currently a player in, the fight will have -7 tarrasques