I particularly enjoy the Himedere approach, but only because it makes their victory at the end that much more satisfying if I do it right.

  • CalamityEmu@ttrpg.network
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    4 months ago

    Speaking as a player (most of the time) I love making things worse for my poor character. And I send my evilest ideas to my DM. Who then makes them heartachingly worse. It’s great.

    • jjjalljs@ttrpg.network
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      4 months ago

      One of the things I really like about Fate as a rules system, is that is built in. Every character has a Trouble and other aspects. So if your trouble is like “Manners of a goat”, you can be like “Wouldn’t it be fun if I completely insulted the Baron at this dinner??” If everyone agrees, you get a fate point.

      The DM can also “compel” you on aspects in a similar way.

      One of my players has an outstanding bounty and there’s been a lot of “You know what this scene needs? Razor to show up.” compels.