Choose an amount of time to sleep, sleep right away the whole time, wake up immediately after and actually rested
I would love this so much right now…
I did hear about some odd sleeping pill, not sure if it existed or if it was just a concept someone thought about…
The pill was a normal sleeping pill, but with a core of cafffine, it would be designed so that it would take X hours to dissolve and once it got to the core, the caffine would wake you up on time.
The more I think about it, the less I believe it would ever work.
I like the idea to counteract the grogginess of the sleeping tablet, but I lack the knowledge to know if that would work.
I’m guessing it would have been digested by then, right?
Yeah, the point of it was that it would only keep you sleeping for X time and then wake you up.
I do this the manual way. Set alarm half-an-hour early for coffee, drink it and go back to sleep. Wake up moderately more awake 45 minutes later. Doesnt always work. 4/10
Being able to select dialogue from a few options, instead of having to actually be skilled socially.
Of all the stuff I’ve seen in the comments, this is actually feasible today.
You mean by pausing before you speak?
People who take time to formulate a sentence before speaking are actually infuriating on some level. Like I’ve got this friend, son of a diplomat, NEVER puts his foot in his mouth. Can you imagine trying to have a fast argument with someone who considers everything they say!
I can say from experience that it is discomfiting, and maddening if you’re actually passionate about the topic.
I never think before I speak. For you, I would make an exception.
ROFL you sound like a fellow retail worker, or at least someone with experience toying with shit customers
That is a virtue. Sure, it’s good to speak up, but it’d be worse to speak without considering your words.
Yeah there’s a time and a place for both.
I mostly meant like, if you really wanted, you could have an LLM generate responses for most day to day conversations. This feature already exists for text and email.
Ohhh I hadn’t thought of it that way. Yes, that does sound somewhat plausible
I would a million times more enjoy talking to someone that thinks before their speech than someone who doesn’t
Wish granted, but now people skip your dialogue and only pick the first option that shows up.
Seems I’ve been dealing with that aspect my whole life.
Statistically better than the choices I’ve made thus far I suppose.
Word
I cant tell if you are agreeing or if you just didnt spec any points into speech & charisma and you speech options were [Grunt / word / punch in face]
Yes
I should go.
We’ll bang, ok?
Or social indicators like in The Sims.
I despise Fast Travel in video games, to me it’s a feature that appears necessary because no thoughts were given about making the environment interesting to traverse
But in real life ? I crave the time saving it offers
After all, large portions of IRL show no thoughts were given about making the environment interesting to traverse.
It’s a lot easier to build in the uninteresting areas, though.
Even if the environment is interesting, it won’t be after 200 hours of walking.
I heard somewhere that the reason people want flying cars is the same reason they wanted flying horses.
I imagine every time someone says “flying car” an air traffic controller somewhere has a nervous breakdown.
Because they look awesome.
You’re allowed to fast travel, but only after walking there first.
You cannot fast travel with enemies nearby.
If there’s enough offer to avoid overcrowding, public transport feels like that. You get into a special room, you have a loading screen where you can listen to some music, read a book, or even just have a small nap, and then you get out in your destination.
Anything to avoid the absolutely atrocious experience of flying I’m all for.
Drive while sleeping. Fast travel mode unlocked.
As a counterpoint, I like it in video games for the same irl reason: it saves time.
I do love games where it feels alive when traveling on foot/horse/etc. but I would rather fast travel if I’ve already explored it, generally speaking.
Re-spec. Leveling up instead of getting old.
Everyone starts with the same stats and opportunity.
Recover from any injury by eating whole cheese wheels
Omg yes
Save scumming.
Yes!
In Rimworld you can click on a pawn and see all of its health stats, stuff like heart blockages, leg and arm injuries, immunity progress of diseases and other things like that. It would make things so much easier. I’d look at my health panel and see “Common Cold (87% immunity)”
achievable goals and a clear path to success
I’d settle for fast travel
achievable goals and a clear path to success
Username and avatar do not compute.
New Game+
Being able to buy a house by selling bugs and rocks would be cool.
No one has said a HUD yet? Being able to instantly recall information about objects in your environment, how to use them, red outline for nearby dangers, etc? Wouldn’t even have to be Terminator T800 level for it to be immensely useful. Google Glass didn’t get there, but maybe Apple Vision Pro can help pave the way.
A floating arrow pointing the direction to my keys would be handy.
A floating arrow telling me where my “next mission” is would be super annoying.
Vision Pro lacks the sensors for that. They skimped out on direction finding capabilities, despite already having the tech in their phones (for their tags)
In their infinite wisdom they built it as a standalone single user sandbox instead of as an environmentally aware terminal
Give me a Linux solution not backed by billion dollar corporations looking to consume as much data on you as possible, and I’ll listen lol
Can you explain to me, a layman, why it should be Linux based and why that is a good thing?
The alternatives are:
- Windows based solution: will be super bloated, locked down preventing customizability, and will try to obtain as much data on you as possible to sell to advertisers, I’m sure among other reasons others here will gladly point out.
- MacOS based solution: Even more locked down than a Windows based solution, hardware may even be more proprietary so good luck swapping out components yourself to fix it, and will try to obtain as much data on you as possible to sell to advertisers.
- iOS: same reasons as MacOS, with the exception of it not being as locked down.
- Android based solution: is controlled by Google and therefore will try to obtain as much data on you as possible to sell to advertisers.
Alternatives to Linux like other Unix based systems, FreeBSD, etc. I don’t know enough about, so whether or not it would be better on this kind of a product I don’t know.
The one from CP2077 that slows down time !
Pause.
No unpause? 😶
Equal application of the rules
Let me introduce you to microtransactions
Saves, especially save states/quicksave. Some kind of way to tell you what is actually the correct answer, not just what someone thinks is, or wants to be, the correct answer. Enough predictability to give you a reasonable shot at things.
But would we remember between quicksaves? Would other people? If my boss quicksaves before our meetings and then I quicksave and honestly tell him what I think about this job, whose quicksave would take precedence?
I would assume there is an order of operations to the madness. And quicksaves are stored globally, so whoever quicksaves first is able to undo the later quicksaves. In this scenario, if your boss quickloads before you do, then they would retain their memories and go back to before the meeting knowing you were going to insult them in it before you even did the first quicksave.
I just thought “hur hur, Nazeem” and save scumming skill checks, dice rolls and tricky input in mostly singleplayer games, without any nasty precedence or concurrency issues. Extending it to multiplayer and also being inside the game seems, uh, complicated. I’ll give it an undercaffeinated try:
Each player gets an individual “marker” they can place at their current time, and a function to restore the entire universe state to that point.
“Whose marker is when” seems like it needs to be part of that state. Otherwise, reverting and then having someone else reload a formerly earlier, now future/orphaned state… just sounds like a clusterfuck. Or it’s unproblematic and just weird, I’m not sure.Keeping memories across reloads would at least not happen “naturally”, since everyone has their exact brain state reverted. You could just say it does for the purposes of the experiment, but it seems like it makes things more complicated.
At least, remembering stuff through someone else’s reload is right out: everyone on the planet quickly ends up with a bunch of memories that have no longer happened, and no way to tell what’s what. Psych horror time!Whoever saves first does get to revert everything since then, but assuming no memory retention, you could still safely shit talk your boss all day long, at least. If their checkpoint reverts yours, they will forget the rant, you can still revert. It would be further back than you intended then, but you would be blissfully unaware of that fact. Of course, you also wouldn’t remember the rant, so it doesn’t sound very cathartic either.
But, if memories are retained, Boss could reload on you - they now remember the rant and you don’t, which sounds like a bad Christmas Party. While reloading would still be a win for you, you wouldn’t know to actually do it, and could risk saving at a position where you’ve screwed yourself. Common risk of save scumming.