This is a repost of the Weekly Warframe from 3 days ago as dormi.zone was having issues at the time and the post didn’t seem to federate. Apologies to lemmy.zip users for the duplicate!

Brutalism frame, a walking soviet era apartment building, “Why do I taste metal?” - Qorvex!

Passive: All primary, secondary, selective melee weapons (Glaives and Gunblades), and Crucible Blast wielded by Qorvex gain Core Exposure, granting them a +3 Punch Through bonus.
Chyrinka Pillar - Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect.
Containment Wall - Contain the threat. Qorvex summons walls that slam together, damaging all enemies caught between them and inflicting Radiation Status.
Disometric Guard - Guard yourself and nearby allies against Status Effects. Each time Qorvex kills or assists in killing an enemy affected by Radiation Status, the number of Status Effects Disometric Guard can prevent increases.
Crucible Blast - Release a beam from Qorvex’s Crucible Core. Each enemy struck suffers Radiation Damage with a guaranteed Status Effect. Enemies affected by Radiation Status explode in a chain reaction.

Acquisition: Main blueprint is acquired upon completion of Whispers in the Walls quest. Component blueprints are acquired from Sanctum Anatomica Bounties and can be purchased from Bird 3 of Cavia.

  • djsoren19
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    1 day ago

    How many Tauforged Orange Shards are you running, and are you sacrificing anything for his energy economy? In my experience you need a lot of the extra damage you get from the shards, and you’ll want to basically only use the new arcane that gives you universal orbs from enemies killed by radiation to solve your energy.

    Otherwise, you probably actually wanna hit 280% range.

    • sandriver@dormi.zone
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      1 day ago

      Just regular orange shards I’ve scrounged up from weeklies, I don’t tauforge them because yellow shards are just too useful for my preferred build style, which is lots of parkour speed and a bit of casting speed.

      Due to Fused Crucible’s uncapped energy drain, six of my mods are going to energy economy: umbral fiber/intensify/energy battery, equilibrium, fleeting expertise, primed continuity, boreal’s hatred. I have been and will continue to be spending all my pix chips on peely pix, so Universal Fallout is still only rank 1.

      I’ll try the opposite approach to energy economy and build around a core of neutral efficiency, duration and equilibrium, and layer things in if I’m still struggling with energy economy. I was aggressive with energy since I wanted a build ready for level cap Duviri and Constricted ETAs.

      • djsoren19
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        1 day ago

        I don’t think equilibrium is even necessary? at the very least I don’t believe it interacts with universal orbs. It might just be the case that you’ll want to wait until you have more of Universal Fallout.

        Also how long are you staying in Fused Crucible? I typically try to hop out of it to reset every ~30 sec or so.

        • sandriver@dormi.zone
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          22 hours ago

          Equilibrium sure does affect universal orbs, basically doubling Universal Fallout from 2.5 to 5.25 energy per enemy per rank. When I put it like that I think I can build around that.

          How are you managing your energy?

          • djsoren19
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            19 hours ago

            Oh damn I never knew. Guess I’m also gonna have to ditch Flow for Arcane Battery to fit in Equilibrium.

            I bought a couple copies of Universal Fallout, I have it up to r3 just in case I need the revive. I’ve been managing fine with that + Primed Flow + Primed Continuity, I basically generate enough orbs that as long as I drop off Crucible before the drain gets too nutty its fine.