This is a repost of the Weekly Warframe from 3 days ago as dormi.zone was having issues at the time and the post didn’t seem to federate. Apologies to lemmy.zip users for the duplicate!

Brutalism frame, a walking soviet era apartment building, “Why do I taste metal?” - Qorvex!

Passive: All primary, secondary, selective melee weapons (Glaives and Gunblades), and Crucible Blast wielded by Qorvex gain Core Exposure, granting them a +3 Punch Through bonus.
Chyrinka Pillar - Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect.
Containment Wall - Contain the threat. Qorvex summons walls that slam together, damaging all enemies caught between them and inflicting Radiation Status.
Disometric Guard - Guard yourself and nearby allies against Status Effects. Each time Qorvex kills or assists in killing an enemy affected by Radiation Status, the number of Status Effects Disometric Guard can prevent increases.
Crucible Blast - Release a beam from Qorvex’s Crucible Core. Each enemy struck suffers Radiation Damage with a guaranteed Status Effect. Enemies affected by Radiation Status explode in a chain reaction.

Acquisition: Main blueprint is acquired upon completion of Whispers in the Walls quest. Component blueprints are acquired from Sanctum Anatomica Bounties and can be purchased from Bird 3 of Cavia.

  • sandriver@dormi.zone
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 days ago

    I’m gonna be honest, I need help understanding how to build him. 235% range and get back to neutral strength? At the moment I’m running 190% range and 120% strength (95%+growing power) and finding his KPM isn’t good enough to self-sustain in Survival off kills alone. Last run I only pulled a bit over 60, and when I think that most of my Influence builds are 120-200, it’s a letdown. Theoretically he should have parity with a 54k Influence if I hit just 6 targets with Crucible, so maybe my issue is I’m not picking the right tiles to camp.

    Fused Crucible is interesting, as it’s one of the more offensively-oriented invincibility effects in the game. Despite the nominal roll nerf, he’s still quite mobile and responsive with enough parkour speed and Amalgam Diffusion on his pistol.

    • Keegen@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 days ago

      Your range is good but your power strength is lacking, you probably want to hover around 200% (Molt Augmented helps a lot). He’s EXTREMELY tile dependent, I wasn’t joking when I said he’s a tower defense frame. You really need to plan where to put down his Pillars for maximum killing efficiency, with the augment they are what does most of the work and your beam is just kind of there to enable their functionality, you don’t even need it to actually hit things. He’s far from a top frame, you ain’t competing with Khora or Saryn for KPM, but the augment actually made him into a solid enough AoE frame with a rather unique playstyle which is cool!

      • sandriver@dormi.zone
        link
        fedilink
        English
        arrow-up
        1
        ·
        18 hours ago

        Built for more aggressive strength and 235% range and his KPM is still lacking. Damage is nearly double now. What’s the strategy for pillar placement? At the moment I pick a connector tile with close spawns, drop pillars at the ends, then shoot Crucible at enemies as they clump up. The Crucible and pillar blasts seem to tick very slowly, so I think that’s my issue.

        I’ll give him one last spin on next week’s EDA, assuming it doesn’t roll Constricted for the fourth week in a row. After that I’m willing to accept that I just like Vaub’s mobile and weapon buffing style more, and Mr Sits In Place is just too diametric to my playstyle.

        • Keegen@lemmy.zipOP
          link
          fedilink
          English
          arrow-up
          2
          ·
          17 hours ago

          Good places to put the pillars are whenever enemies tend to clump up without much room to wander off and with cut of LoS, the most annoying part of his whole kit is the Radiation procs, he wants enemies to be bunched up together but rad procs make them wander off, as well as stopping new enemies from wandering into the pillars as they stop and shoot at their irradiated teammates instead. Moving them around every now and then can be a good idea, tag a new group while the old rad procs expire and the enemies group up again. It’s really annoying that his kit has such an anti-synergy in it but his whole identity is radiation focused so not much that can be done other than reworking rad procs again.

          • sandriver@dormi.zone
            link
            fedilink
            English
            arrow-up
            2
            ·
            17 hours ago

            So the pillars are actually working against my KPM? I guess I’m thinking about the frame wrong, people describe him as high damage or high KPM, but it seems like he’s actually the least offensive CC frame, at least in content where you can pick your weapons.

            • Keegen@lemmy.zipOP
              link
              fedilink
              English
              arrow-up
              2
              ·
              16 hours ago

              Yeah, he really only shines when played solo and in missions where you get to stay still and have loads of enemies come to you. The various iterations of defense or survival are where he is most fun to play, I would never bring him to an exterminate, assassination, etc. Is he better than the Torid/Furis Incarnon? No, but the Torid/Furis have better KPM than about 70% of DPS Warframes so there is that.

              • sandriver@dormi.zone
                link
                fedilink
                English
                arrow-up
                2
                ·
                13 hours ago

                Actually, my context for “high KPM” is any number of Influence setups, like high-parkour Heavy Slam or Stealth Xata, or even meme setups like Stealth Xata Ichors. But yeah comparing any frame to Influence is pretty unfair.

                I guess having to pop towers isn’t bad, as long as I’m not being forced out of the room I’m camping. Just feels like forever since my KPM has been so low I’ve had to do that.

    • djsoren19
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 days ago

      How many Tauforged Orange Shards are you running, and are you sacrificing anything for his energy economy? In my experience you need a lot of the extra damage you get from the shards, and you’ll want to basically only use the new arcane that gives you universal orbs from enemies killed by radiation to solve your energy.

      Otherwise, you probably actually wanna hit 280% range.

      • sandriver@dormi.zone
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 days ago

        Just regular orange shards I’ve scrounged up from weeklies, I don’t tauforge them because yellow shards are just too useful for my preferred build style, which is lots of parkour speed and a bit of casting speed.

        Due to Fused Crucible’s uncapped energy drain, six of my mods are going to energy economy: umbral fiber/intensify/energy battery, equilibrium, fleeting expertise, primed continuity, boreal’s hatred. I have been and will continue to be spending all my pix chips on peely pix, so Universal Fallout is still only rank 1.

        I’ll try the opposite approach to energy economy and build around a core of neutral efficiency, duration and equilibrium, and layer things in if I’m still struggling with energy economy. I was aggressive with energy since I wanted a build ready for level cap Duviri and Constricted ETAs.

        • djsoren19
          link
          fedilink
          English
          arrow-up
          1
          ·
          3 days ago

          I don’t think equilibrium is even necessary? at the very least I don’t believe it interacts with universal orbs. It might just be the case that you’ll want to wait until you have more of Universal Fallout.

          Also how long are you staying in Fused Crucible? I typically try to hop out of it to reset every ~30 sec or so.

          • sandriver@dormi.zone
            link
            fedilink
            English
            arrow-up
            1
            ·
            3 days ago

            Equilibrium sure does affect universal orbs, basically doubling Universal Fallout from 2.5 to 5.25 energy per enemy per rank. When I put it like that I think I can build around that.

            How are you managing your energy?

            • djsoren19
              link
              fedilink
              English
              arrow-up
              2
              ·
              2 days ago

              Oh damn I never knew. Guess I’m also gonna have to ditch Flow for Arcane Battery to fit in Equilibrium.

              I bought a couple copies of Universal Fallout, I have it up to r3 just in case I need the revive. I’ve been managing fine with that + Primed Flow + Primed Continuity, I basically generate enough orbs that as long as I drop off Crucible before the drain gets too nutty its fine.

              • sandriver@dormi.zone
                link
                fedilink
                English
                arrow-up
                2
                ·
                18 hours ago

                Yeah, I tried dropping down to just Flowquilibrium and Boreal and the energy economy is totally fine. I have a Xata Invocation grimoire for emergencies too.

  • Keegen@lemmy.zipOP
    link
    fedilink
    English
    arrow-up
    5
    ·
    4 days ago

    Since his last post Qorvex got a new toy in the form of Fused Crusible. He’s now the ultimate tower defense frame, pop down your pillars, activate 4 and watch as things around them explode for cascading damage! Very effective in any high enemy density environment, completely useless against single foes.

  • supersonicstork@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    3
    ·
    4 days ago

    Qorvex is thematically pretty cool, and has big Cherno Alpha energy. I feel like using any energy colour except a light blue (to evoke Cherenkov radiation) feels wrong.

    Unfortunately, he runs counter to how hyper mobile modern Warframe is. Not really his fault, but it does suck to have to : Pillar > Wall > Blast, when I could just gun.

    He’s by no stretch a bad frame though, and the containment wall augment for armour strip in combination with his passive can make some nice combos. Also built in PSF and status immunity is nice.

    Of course this all changes with subsumes, but you can make any frame good enough with subsumes.

    • Halasham@dormi.zone
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 days ago

      Pair him with the Latron or Chukkar modded with Semi-Rifle Cannonade and Primary Accuity. Wall-slam everything then get combo-headshots for tens of millions of damage per enemy.

  • mossy_@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    4 days ago

    Some Qorvex player smashed through the elite deep archimedia I did last week. Did 90% of the damage in the mirror defense and assassination with the microwave. Totally crazy.