djsoren19

  • 2 Posts
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Joined 7 months ago
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Cake day: January 13th, 2025

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  • djsoren19toAnime@ani.socialWhat is a perfect anime?
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    4 hours ago

    It’s one of many very sad instances where a visionary creative had a cool story they wanted to tell, and then after they finished and left the studio stepped in and said “Okay, now how much more can we wring out of it!”

    On the upside, the first season serves a full, complete perfect story, with nothing further that needed to be added. Also, not all of the additional stuff sucks. Production IG brought Gen back to write the movie, and it was OK.





  • djsoren19toAnime@ani.socialSekiro - Shadows Die Twice Anime
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    12 hours ago

    This is kinda a weird choice. I don’t think the setting of Sekiro is that vast, so I imagine this will kinda have to follow the plot of the game. The thing is, Sekiro was already a heavy story-based game, at least compared to most other FromSoft titles. Your character has a voice, there are story cutscenes, it’s not quite like a Dark Souls where you can complete the game without knowing anything about Kuro or his goals.

    If the anime is really just going to be a beat for beat retelling of Sekiro, that seems like a waste. It’s also not like the story of the game is even that compelling? It’s a lot of Macguffin collecting, the overall theme is a pretty basic “power corrupts.”




  • I mean, good creators don’t? There are still AA and indie devs pouring their heart into stories they want to tell?

    This article is basically just bemoaning that AAA develops for the lowest common denominator, which I can understand as a gripe, but it’s a very old gripe. If you start really digging into AAA, you’ll get other similar ones like “Why are these gameplay loops made for people who don’t like gameplay” or “How come perfectly serviceable story focused games get mandatory crafting systems added onto them.” When you’re trying to make something to broadly appeal to as many people as possible, you stop making art, so I don’t know why people keep expecting AAA to produce artistic experiences.



  • djsoren19toAnime@ani.socialWhat is a perfect anime?
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    16 hours ago

    First season of Psycho-Pass. later seasons got a bit too muddled and had some repetitive antagonists, so I wouldn’t recommend continuing it. Shinya Kogami and Shogo Makishima’s rivalry is the real meat of the story, and getting rid of both characters at the end of S1 just killed all of the show’s momentum. Gd, what a rivalry though.

    Oh yeah, and the animation, visual style, and music all slaps. There’s also great side characters that get a few moments to develop and stand-out, and most of them didn’t get brought along to later seasons either.




  • tbh, any system can accommodate this. It’s on you as a DM to create/use the various larger factions/entities. You can really make a world feel alive by writing up a few basic opposing factions and having the results of their conflict intertwine with whatever your group is doing. Wanna run a Shadowrun game? Focus on the megacorps going at each other, have the party work some of those jobs, but maybe have another group of NPC runners crash a job. Wanna do D&D? Well, they added factions like the Harpers so that you can have some big players pushing pieces behind the scenes, and have your players stumble onto a wider conspiracy.

    I think the biggest thing is that you can’t be afraid to give your party a challenge you know they have no hope of defeating. If they’re small fish in a big pond, they have to encounter a big fish and learn their place in the hierarchy. If your group is smart, you can give a lot of hints that they need to flee and escape the bigger fish. If they’re dumb, have em get wiped out in combat and barely survive.