Molecular Fission seems like a great QoL mod to have but I can’t think of anything to remove to make space for it. Anyone got any ideas on what I should change about this build, or do I just go on recasting #1 manually?

Also, bonus question - are there any weapons that are fun to use with nova, have some special synergy, complement the abilities well or sth like that?

  • pixeltree
    link
    fedilink
    English
    arrow-up
    4
    ·
    22 days ago

    What’s the goal of the build? I typically dump range on nova, it doesn’t effect her 4 and it means less recasting of her 1 as the lowered range means you’ll lose less particles. If this is an antimatter drop nuking build or you love her portals that doesn’t fly ofc, just food for thought. You might want to consider dropping blind rage, overextended, streamline, precision intensify, and lightning dash for cunning drift, augur reach, and umbral intensify. Should give you similar levels of strength and range on two less mod slots. As a bonus you can swap regular vitality for umbral vitality and get even more strength.

    • Kaldo@dormi.zoneOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      22 days ago

      It’s just a general purpose build, I want the 90% DR and the ability to slow/fast enemies and explode them at higher levels, I mostly play SP fissures or cavia nowadays. I dont use antimatter drop nuking that much but I guess it’s nice to have sometimes, it kinda takes long to setup and then the range/damage aren’t that impressive, maybe I’m using the wrong weapon to boost it.

      I didn’t actually realize that range doesn’t increase the range of her #4, only duration does… I imagine it’s nice to increase the blast radius of abilities but that’s not that important overall, seems like a waste to force max range, so good tip there, thanks. I’ll try the combination you sent when I get a chance

      • ToaofTime@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        1
        ·
        22 days ago

        Range% does increase the range of the initial cast and the final max range of the #4, but the growth mechanic makes duration far more efficient. 200+ range is only useful for, #1 spam DPS, #2 nuking, or #3 moving NPCs.