• @LadyAutumn
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    21 year ago

    I speedrun games as a hobby :P we exploit a lot of bugs developers are unaware of lol. A lot of speed games are older though, so we’ve also had a long time to find some of the more obscure ones. Bug fixing is an ongoing process in modern games. I dont think it’s possible to have considered every single possible situation in a game engine, at least not for an average developer. But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.

    • @Goronmon@beehaw.org
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      1 year ago

      But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.

      The general summary of how “bugs” work in software development is simple at a high level.

      1. Someone reports the bug (developer, qa, player, user, etc)
      2. Someone prioritizes the bug
      3. Lower priority issues are put on a backlog to potentially be worked on later
      4. Higher priority issues get fixed (most of the time)

      The product releases when an acceptable level of bugs from steps 3 and 4 are reached, and “acceptable” never means zero or even close to it.

      So, the developers have a pretty good idea of how many bugs there are, in addition to the more general sentiment that the people testing have about the stability of the game.