miss phant

  • 3 Posts
  • 261 Comments
Joined 2 years ago
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Cake day: June 11th, 2023

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  • miss phanttoTechnology@lemmy.world*Permanently Deleted*
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    24 days ago

    What does it mean to “process shaders in real-time”?

    Processing them as they’re loaded, quickly enough that there’s no noticeable frame drop. Usual LLVM based shader compilers aren’t fast enough for that but ACO is specifically written to compile shaders for AMD GPUs and makes this feasible.

    Pre-compilation would in theory always yield higher 1% lows yes, but it’s not really worth the time hit anymore especially for games that constantly require a new cache to be built or have really long compilation times.

    I think the one additional thing Steam does in that step is transcoding videos so they can be played back with Proton’s codec set but using something like Proton-GE, Proton-cachyos or Proton-EM solves this too.

    Disclaimer: I don’t know how the deeply technical stuff of this works so this might not be exact.










  • miss phantto196Al-gentina rule
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    1 month ago

    Only got around to reading this now but thanks for your perspective, lots of things I never considered that are really inexcusable. That’s what I’m on this site for!



  • miss phantto196Al-gentina rule
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    1 month ago

    people equating governments (and their symbols) with languages makes me facepalm all the bloody time.

    Even though it’s not perfectly accurate it makes it much easier to scan for your own language for the vast majority of users so from a UX standpoint it’s justifiable.