I’ve been of the opinion that Bonny will join ever since we learned that she’s an orphan who was raised by a father figure that would later sacrifice himself for her without her knowing. Prime straw hat backstory.
I’ve been of the opinion that Bonny will join ever since we learned that she’s an orphan who was raised by a father figure that would later sacrifice himself for her without her knowing. Prime straw hat backstory.
Factorio has this thing where if I play it while listening to a podcast or audiobook they use up exactly 100% of my focus. No less, I can’t think of anything else. But also no more, I never get tired. It’s a very specific form of relaxation for me; where I feel like I’m existing “just right”.
Wildly ignorant take.Why even mention DS.
My main problem is going back to those notes. Whether I use Org+Dropbox, google docs/calendar, a physical BuJo, messages to myself on Whatsapp, etc… At some point checking the system slips my mind, regardless of the system.
The EU already standarized chargers IIRC.
Iba a decir que no sabía, pero decidí revisar como se configura. Las notificaciones de Lemmy tienen un feed de RSS. Hermit puede monitear RSS. No se si lo configuré bien. Cuando tenga una notificación supongo que sabré si funciona :P
En lo personal estoy usando Hermit para crear “apps” que con básicamente navegadores con un solo propósito. Encuentro que no andar pendiente de si tienen apps o no me ha ayudado a tener una mejor disposición al fediverso en general.
The Messenger. Easily my favorite 2D platformer. It starts as a more modern and polished take on the original Ninja Gaiden games for NES, but it becomes so much more.
Inscryption. A rogue-like deckbuilder. You’d think that would make it similar to Slay the Spyre. But again, it becomes so much more.
I recommend both games any chance I have. They are very different, but both are better expecienced blind.
Oh. World is a bit faster compared to old school MH. So there goes my initial hope. But if you ever want to give the series another try, Rise is faster and flashier.
In general I recommend trying the games with a friend or a guide. The games themselves are not good at helping players “get” them.
Cyberpunk 2077. Say what you will about the state of the game, especially when it released. But there’s something about the endings that keeps me thinking about the game and has me really excited about coming back after enough updates have passed.
Buying the maps and using the charm for position. I found the idea neat in concept but annoying in practice.
There’s not much to get. You just hunt monsters. When (if) it clicks, everything else becomes secondary. Any quest, story, goal, and grind, is just an excuse to go and dance with the game’s monsters again.
There’s a very rewarding feeling in how much winning feels like something you did yourself (more with knowledge than skill IMO), and not something the game just “let you” do.
Hollow Knight. On the exploration side I didn’t like the way the map works. On the combat side it just felt… weird? Like, it’s not really clunky, but I just couldn’t vibe with it. Beautiful game though, "100 and something. "-percented it just for the aesthetic. But I will probably never replay it; wasn’t worth the time I spent with it.
Out of curiosity, which one(s) did you try?
I’ve been trying to get into org-roam for research since I already use Emacs as my text editor for most of my other research needs (writing scripts, LaTeX, input files for programs). But I can’t keep consistency with PKMS in general. I last at most a semester and as soon as I take any vacation I lose all my habits.
There it’s indistinguishable from being uninterested in politics. And politicians have no incentives to cater to those that seem unlikely to vote. Null and blank votes are better at showing disaproval of the system, and at making politicians rethink their strategies