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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I wish they’d fix their deployment process. Releasing stuff then having to go back and fix it again can’t be helping their schedule, especially since they’re trying to release more stuff.

    • Fixing the mech made its rockets way off and unusable
    • Ship upgrades: half of them didn’t work
    • Stim fix didn’t fix stick sound issue
    • Liberator isn’t the right gun stats
    • Tenderizer isn’t the right color

  • The new warbond, which took up dev team time, is not impressive/has a draw to bring people back.

    I think the release pace could have been fine if they could release without new bugs every patch, address the existing bugs, and stop squeezing fun out with the balancing they’ve done. As is getting a nerfed liberator and being told the final versions of the guns is coming isnt a draw.

    Personally reading the balance guys thoughts on the game, its a wonder the game was fun at any point. I’m not sure his vision but things like not even realizing how people would use the eruptor for its aoe damage is confusing.








  • Couldn’t agree with this more. First few seasons they find their footing, but when they do they have some of the most incredible story lines and pay offs. It has become my favorite.

    If you’re really struggling you can probably watch the episodes rated 7.0+ on IMDb in seasons 1 and 2 and still get a lot of what’s happening in season 3 and later, but you’ll definitely miss some backstory. Deep space nine being stationary generally did a good job with continuing characters and stories over time imo.