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Cake day: July 2nd, 2023

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  • It’d be nice to line up his quotes on the subject in chronological order, since it seems like the last one would be about how his infidelities were his biggest failings in life. People say a lot of stuff to rationalize their behaviour while they are still doing it. But with time and space, can put together that the problem wasn’t that other people “chose” to feel hurt about it. They will always be hurt if it came by surprise and you didn’t have consent first. Hell, even in proper polygamous relationships with as much consideration and communication as possible, it can be a challenge to not hurt anyone.



  • Given my previous experiences with social interactions, it is 100% an e-mail I expect to get and send at some point.

    One time, when I called the bank to do something with my account, about 5 minutes in my mom’s phone rings, she told me they called her to verify that I was interacting with them. We lived in a small town at the time. The bank couldn’t tell for sure if I was really me or someone that just knew a lot about me but was just reading the answers off a list or something.

    But I suppose I’d rather them err on the side of caution ultimately.











  • As long the player is open to whatever the DM decides their characters history is, or they have collaborated on an outline or even a detailed history the other players just don’t know about, that is all fine and can be really fun for everyone.

    If they are doing it with no heads up and are not going to play along with whatever the DM decides happened in their past, then no. But when it comes to DnD, I normally let stuff play out and only stop play if something is clearly going poorly, or might make other players more uncomfortable than they are willing to be. I only play with friends, so things rarely end up being anything close to the worst they theoretically could have gone, socially.





  • I really liked the Tokyo Xtreme racer games. They are still probably the best car RPG games. I would love to see what someone could do now in the same vein. Even tokyo xtreme never got quite as crunchy or difficult as I would have liked.

    I want to go so far as to be like a tactical survival style game, where you are out there earning a living wage from daily(nightly) car racing, and putting most of it back into your car. Just the repairs and maintenance alone being a bar you have to meet and beat every day on average to stay afloat, and then you can think about upgrades after.

    It basically takes an environment like that for it to matter in a racing game that there are upgrades between the worst and the best. If trying to save up for even one good part wouldn’t be possible without at least some middle parts first.

    Meanwhile, could have some “roguelite” elements too in driver experience/skill. The car is only half of what’s winning the races afterall. And even if you really blow it at some point and your car is fucked and you need to salvage and pull together what you got and go back to a cheaper car to maintain/repair, you’ll still have all the experience/skill your character personally gained helping it go a little smoother this time.