Thanks! For my kid, I gamify it up a notch: His life works on “quests” such as 10 minute room cleaning, letter to a grandparent, 10 minute reading, homework etc., for which he gains loot boxes. Those are little physical boxes containing a made-up currency and other small rewards such as candy, 5 cents - $ 1 real money (his only way to get allowance!), stickers etc. The made-up currency can buy prices such as puzzles, books, toys. About 2 - 3 times per year, there is a legendary coin in it which can be traded for a huge price worth $ 50 - $ 100.
Not sure if saving him or messing up his reward system, but the stuff gets done and he’s doing great!
SO many math tests where I gave 100 % correct answers but only made the first 60 %. I didn’t even know this was related. Maybe the teachers should have investigated this further. Because it’s odd, isn’t it? If I were just bad at math, I’d either make many mistakes, or cherry-pick parts of the tests that I can do. But not do the first 60 % and then stop due to time running out. They should also have gotten the hint when they could always ask me something in class and I would know.
This went on at university (which I never finished) and certifications (still passed, because they typically have passing scores of 50 - 70 %).