Hello!

First off, I’ve struggled to exercise, and I also have ADHD. Gamifying exercise works really well for my dopamine-craving brain, but I’m also easily distracted, so the current mobile fitness games on the market didn’t really work for me. That’s how I came up with this idea.

Here are some info about the game and how it’s different from Pokemon Go for example:

  • no distractions. I love games that value my time. WalkScape is designed so that it encourages you not to open it while you’re walking, but afterwards. And even if you open it while walking, changing things in the game is super quick.
  • no GPS. So you can walk where ever you want. The game tracks your steps even without an internet connection, but you need a connection when you open the game.
  • no ads, no MTX. I hate predatory monetisation practises, and they encourage unhealthy spending habits. This game is about both mental and physical health.

In the game, you explore and work in different skills such as woodcutting, foraging, fishing and crafting by walking in real life. The game uses your phone’s pedometer to track your progress. It’s also online, so you can work with your friends towards common goals without needing to be physically in the same location.

The game has dozens of locations, hundreds of items, NPCs, shops and more is coming as I work towards the full release of the game. There’s a lot of different unique and cute activities in the game you can set your character to do in addition to the typical woodcutting and mining, like volunteering in soup kitchen or helping locals repairing their boats. All fueled by walking IRL.

If you feel like you’d like to try it out, you can either apply to the closed beta (we’re inviting more people right now) or if you like to support the development, you get instant to access through Patreon or Buy me a Coffee to start playing. The game is completely community funded.

Whether you decide to support or apply to the closed beta, you’ll need to sign up at WalkScape Portal to the game and then apply or connect your Patreon on the account page.

You can also check our this video to hear me and the artist explain more about the game: Youtube introduction video

Or you can visit the website.

We also have my devblogs released every two weeks available at https://portal.walkscape.app/development

It’s been a wild journey for me growing this thing from my personal hobby project, and awesome to see the game helping so many people to exercise more. I’ll answer any questions you might have in the comments!

Stay hydrated, and keep walking ❤️

  • borZ0 the t1r3D b3aR@lemmy.world
    link
    fedilink
    English
    arrow-up
    44
    ·
    9 months ago

    In the future, when this is wildly successful, please develop a plugin for my smart watch so i don’t have too keep my phone in my pocket. /stuffthatsnotrelevantnow

  • wizzim@infosec.pub
    link
    fedilink
    English
    arrow-up
    21
    ·
    9 months ago

    I looks wonderful!

    I am a Pogo player and I hate having to stay looking at the phone, under the rain or with cold hands or bloody sun 😂

    You write “no mtx, no ads”. How do you plan to monetize your app ? Will it be a one time payment or with DLCs?

    • schamppu@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      26
      ·
      9 months ago

      Free to play so you can first try it out before making a purchase decision. Then you can either play it single player with single purchase, or if you want to play it online it’s affordable subscription. This is the least predatory way of doing monetization that in my mind works great both for the players and makes sure we can support the game for long.

      And thank you!

      • pound_heap@lemm.ee
        link
        fedilink
        English
        arrow-up
        10
        ·
        9 months ago

        Will be there a way to purchase or subscribe outside of Google Play? Or even use the game without google services?

        • schamppu@lemmy.zipOP
          link
          fedilink
          English
          arrow-up
          13
          ·
          edit-2
          9 months ago

          Probably. I’m not too keen on paying the 30% Google Play tax anyhow, as that cost would fall to be paid by the players with increased subscription cost. I want to keep the subscription as affordable as possible. I’ll try my best to find ways around it, probably easy enough on Google Play but might prove to be more difficult on AppStore.

          Edit: and even as of now, the game requires no Google Services. I’m doing my best to keep it that way.

  • Varyk@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    18
    ·
    edit-2
    9 months ago

    Hey there, it sounds like a very cool project.

    I received my confirmation email but when I click accept the invite, it just takes me to the main page, but I still can’t log in or confirm my account.

    I’m using the same username as on lemmy, Varyk

    • schamppu@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      11
      ·
      9 months ago

      Yeah, I’m aware of this issue and have been trying to find time to look fix it, but it’s relatively rare. It’s something wrong with cookies. Usually fixed after either clearing cookies from the Portal, or trying a different browser. Let me know if it works or not!

      • Varyk@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        9 months ago

        Thanks, I just checked.

        I’ve used chrome and duckduckgo on my Android, then Firefox and opera on my linux laptop, then chrome, edge and Opera on my windows 10 laptop.

        I get taken straight to the main page on my Android and on the windows machine, but on the browsers using my Linux laptop, I receive the error message " application error: a client side exception has occurred. (See the browser console for more information. )."

        Is there any other prerequisite I might have looked over before I’m supposed to click on that accept the invite link?

        Thanks.

        • schamppu@lemmy.zipOP
          link
          fedilink
          English
          arrow-up
          6
          ·
          9 months ago

          Nope, that should be all. You can contact me with the email you signed up on contact@walkscape.app and I’ll sort it out for you

    • dodos@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      9 months ago

      I’m having the same issue here. I was hitting the website link in the email rather than the verify link.

      • Varyk@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        9 months ago

        Message OP directly, he did a workaround so that I could register and the game is very fun if you like walking games and RuneScape.

        I’ve played more than a few walking games, and this is probably already at the top of my list, even factoring in the obvious beta-release issues.

  • dev_null@lemmy.ml
    link
    fedilink
    English
    arrow-up
    16
    ·
    edit-2
    9 months ago

    Since this is an MMORPG, how so you prevent cheating? Since this works offline, what prevents someone from faking the steps count and reporting to the game that they totally made 50000 steps while the phone was offline for 24 hours?

    Looks amazing! But this was my main worry here.

    • schamppu@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      13
      ·
      9 months ago

      We’re developing an anti-cheat, and have quite good plan how to deal with it. Obviously every MMO always has cheaters, but the great thing about WalkScape is that there’s just one input to the game (your steps) which makes monitoring a lot easier.

      We’re already tracking the steps server side and getting some data to implement a version of the anti-cheat during closed beta, and then testing it out in our separate server with people who want to try cheating in order to perfect it before we go open beta. It’s something we’re committed to improve, and I’ll do the best coding wizardry that I can.

      My bottom line is that we probably can never catch every cheater, but as long as we can catch those who would ruin the economy or competition, it’s not going to ruin the game for others. And I’ll of course aim higher than that, but trying to stay realistic as this is an indie game and I don’t have the resources to hire 20 people to work on anti-cheat.

    • CazzoBuco@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      9 months ago

      Yeah, we need to know that when you finally add HCIM mode and someone reaches 200m with all skills -4,600,000,000 steps- it was entirely legit.

      • schamppu@lemmy.zipOP
        link
        fedilink
        English
        arrow-up
        4
        ·
        9 months ago

        Haha, agreed! Replied to the OP with more details, we have this planned out and will do the best we can.

  • xkforce@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    ·
    9 months ago

    It amuses me that my first thought was that this would be great for ADHDers like myself and then it turns out thats why you created it lol

  • jjjalljs@ttrpg.network
    link
    fedilink
    English
    arrow-up
    14
    ·
    9 months ago

    This is neat. I don’t know if I’d stick with it enough to justify paying, but I like the idea. Also big fan of one time purchase options instead of a subscription

    • schamppu@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      12
      ·
      9 months ago

      Offline mode of the game will be offered as one time payment, whereas the online mode costs an affordable subscription. Both will include F2P where you can try out the game for free to see if it’s worth your money before making the decision.

      If you’re thinking of supporting, Buy me a Coffee offers one time purchase to get access immediately.

      The reason we have subscription planned for the online mode is that we don’t do ads or MTX. But running an online game comes with a hefty price tag, which we couldn’t support with single purchases only. Affordable subscription at least to me personally is much better option than ads/MTX.

  • Synapsisdos@aussie.zone
    link
    fedilink
    English
    arrow-up
    14
    ·
    9 months ago

    As someone who got into the closed beta a few days ago it is a fantastic motivator to get moving.

    Absolutely love the artwork and the parts of the world I’ve seen so far.

    Keep up the great work schamppu and team!

  • Cosmic Cleric@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    9 months ago

    The game tracks your steps even without an internet connection, but you need a connection when you open the game.

    Could you elaborate on the reasons why?

    • schamppu@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      16
      ·
      edit-2
      9 months ago

      It’s an online game, with option for single player coming later. We run anti-cheat and cloud save your progress when you open it up, plus validate that you’re running on the most recent version of the game so you can’t be exploiting old game balance etc. found in previous versions.

        • myliltoehurts@lemm.ee
          link
          fedilink
          English
          arrow-up
          3
          ·
          9 months ago

          Some are very easy depending on how the game works (at least on android). E.g. when pokemon go came out you could just go to developer settings (in android settings) and change your location to wherever you wanted.

          Another super easy one is changing the time to get around timegated games.

        • schamppu@lemmy.zipOP
          link
          fedilink
          English
          arrow-up
          2
          ·
          9 months ago

          Why would it be? From pedometer and sensor data, it’s quite easy to determine if someone is cheating or not.

  • Fushuan [he/him]@lemm.ee
    link
    fedilink
    English
    arrow-up
    9
    ·
    9 months ago

    This sounds really cool. It would be cool if it could work with other services like Google fit or other devices that count steps so that we can go out without phone and it would still count those steps after syncing.

    I’d be willing to pay for this feature, although I get that it feels like a post release extra.

    Really cool, I’ll sign up probably.

    • schamppu@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      5
      ·
      9 months ago

      Google Fit and Apple Health support is planned, and the most frequentlt requested feature. We first want to perfect the one we have now so the game is also completely “self sufficient” and doesn’t depend on other apps. But support for those is coming during Closed Beta, including support for smart watches through them.

      • Fushuan [he/him]@lemm.ee
        link
        fedilink
        English
        arrow-up
        4
        ·
        9 months ago

        I guessed as much, it doesn’t matter if the game can pull step data from tons of sources if it doesn’t do something worthwhile with it haha!

        I hope my bug reports are worth the hassle <3

  • aard@kyu.de
    link
    fedilink
    English
    arrow-up
    9
    ·
    9 months ago

    Any option without patreon? I deleted my account there a few years back after they tried to push those shitty payment policy changes.

  • KrokanteBamischijf@feddit.nl
    link
    fedilink
    English
    arrow-up
    7
    ·
    9 months ago

    Wow, this is awesome! Definitely going to consider supporting this, looks like a lot of fun for just moving around.

    As a long time RuneScape player, this is exactly the kind of stuff I want to see more of.

    Are you in contact with Jagex at all? They have a history of actually supporting “community projects”, best possible analogy to this being Melvor Idle, which is officially recognised and published by Jagex. And they’re also known for supporting mental and physical health causes. Seems like the perfect game to form some kind of partnership on.

    • schamppu@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      6
      ·
      9 months ago

      Thank you so much! I’ve been in contact with Jagex. They’ve give us their legal blessings for our trademark and also license to use their trademark as part of our marketing. But nothing more than that.

      We’re now working to fix a lot of the issues that were brought up by the awesome testers we got, and then again expanding the game with more features, content and online stuff. I think as a RS enthusiast, you would probably enjoy a lot of the stuff we have in our roadmap :D

      • KrokanteBamischijf@feddit.nl
        link
        fedilink
        English
        arrow-up
        2
        ·
        9 months ago

        Having carried over an account from the original RS2 back in the day all the way over to modern RS3, getting multiple 99’s, and now currently exploring all that OSRS has to offer, I bet I’m one of those crazy enough to grind out all the things in real life too.

        I still consider properly implemented progression systems (where you’re always working towards the next thing) one of the more enjoyable and rewarding game mechanics. And I find there are too few games out there that actually implement them correctly. Most prominent examples I can think of are RuneScape and Terraria. There is just something about progressing through the tiers and experiencing all the different shinies that come with them.

        But you probably know this, otherwise you wouldn’t be working on this app. :P

  • deezbutts@lemm.ee
    link
    fedilink
    English
    arrow-up
    7
    ·
    9 months ago

    Signed up and already find myself adding extra ways to my day to get steps, the gamification works!

    Is there a Lemmy community to discuss this with other scapers?

    • schamppu@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      5
      ·
      9 months ago

      Not yet, we have a fairly active one over Reddit. I’ll need to consider opening one here as well!

  • sayitghoul@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    9 months ago

    I applied for the beta today and got accepted straight away. I love the look of this game and will be using it to get me to walk out more.

    First impressions are good, the game is very polished and you can see that the creators really take their time with things, the level of detail is insane.

    The game seems easy to pick up and I am looking forward to following it’s development closely.

    • schamppu@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      4
      ·
      9 months ago

      Thank you so much, this comment made me smile <3! I’ve been accepting more people today, and I’m very glad to hear you’re enjoying it.

      I’m the type of game dev who tends to be very perfectionist even on small things, and also this project started off as a passion hobby project, which hopefully shows! We’ve poured a lot of love and care to the game. Because of the high level polish I’ve seen that many people already tend to look at it as a “final product”, even though we’ve only been able to implement the core gameplay loop.

      • sayitghoul@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        9 months ago

        Well, first impressions are great and I think there’s plenty to do for someone new to the game. I like the approach of polishing the game first and then adding content.