So, I decided to start learning how to use Godot and GDScript, and I’ve been building a little (currently) mobile / browser game to go along with my lessons.

3 levels are currently complete-ish, and I have been doing a little bit of visual cleanup/mechanics polishing before moving on to my next goal.

I guess I’m just looking for ideas to finish-out the overall look and feel of the game. For instance, I’m missing any sort of settings page, so all of the volumes are currently premixed - and poorly so. All of the gameplay sound effects are either my mouth or a Pringles can, jsyk.

Anyways, if nothing else, I hope you try it and find it somewhat amusing. I have big plans for it, including several genre swaps - just depends on when I learn what right now, really.

I appreciate your time.

  • SSTF@lemmy.world
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    9 months ago

    The first cat level gives me serious Frog Fraction flashbacks. The cutesy, somewhat bizarre visuals and music just make me think the game is getting ready to mess with me.

    I have no clue how to beat the spaceship level. I assumed I’d have to lead the rocket into the shapes coming onscreen but it seems invincible and just constantly follows me as I bounce between the left and right sides. If there is a way to beat it, it seems a bit obtuse for me to figure out. I do like the increasingly abstract visuals though- again Frog Fraction vibes.

    This this for a class, personal learning, Game Jam prep, or just fun?

    • OldManBOMBIN@lemmy.worldOP
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      9 months ago

      Ah, I see. I had wondered if it was too different too quickly. You just have to collect the corners as they fall and avoid the missile and walls ;-)

      edited to condense replies:

      I forgot to thank you for your time and feedback.

      This is for personal growth. I wanted to learn how to write GDScript and use Godot, and I started building this as I learned different things.

      The missile hitting the shapes is a really good idea and I wish I’d come up with it… lol