• thanks_shakey_snake@lemmy.ca
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      9 months ago

      Argh that was so frustrating-- His story seemed so tailored to help you specifically with that problem, and I felt so clever for trudging across the map to get him for that situation… It felt like a prank when he’s just like “oh great idea but no because reasons.”

    • germtm.@lemmy.world
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      9 months ago

      at least Broken Steel exists to have him actually accept helping you…

      except the game will still berate you for not being selfless.

    • Viking_Hippie@lemmy.world
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      9 months ago

      That’s was such a fo3 copout. The dumbest.

      Absolutely.

      They fixed it in the Tale of Two Wastelands megamod though, amongst many other things.

      ToTW with DLC is the only good way to replay 3 and a damn fine way of replaying NV too if you ask me. Even if you don’t!

      Edit: oops, seems it was Broken Steel that fixed that part. I stand by the rest, though.

  • Codex@lemmy.world
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    9 months ago

    FO3 must have been in the first wave of “game devs have children now, so every AAA game is about father-son relationships”. I wasn’t sick of the trope yet, and actually got really into the story FO3 wanted to tell. I played it close to release, did the self sacrifice at the end, and generally hold that experience in high regard.

    Then I loaded an earlier save and tried asking the robot to do it. I belive I had a mister handy follower, been a while, but of course it also refuses with some silly rationale. Bethesda games are both so immersive and yet full of these peeks backstage that constantly expose the artifice of it all (and the latent biases of their creators).

    It didn’t exactly ruin the magic of that first run, but it did make any subsequent plays feel very… toy boxy. I had kind of the same experience with Elden Ring and Skyrim, now that I’m thinking on it. That first playthrough is like watching LotR, then every other one is like smashing Gandalf and Orc action figures together (or playing any of the LotR games lol).

    • caseyweederman@lemmy.ca
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      9 months ago

      Since the DLC kinda requires you to be alive, they rewrote it so that Fawkes is just like “yeah that makes sense because I’m completely immune, sorry for not thinking of that sooner, lol”

          • Syd@lemm.ee
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            9 months ago

            Played through FO4 for the first time recently. It’s so sterilized of any “edgy” content that it hardly feels like the same universe. Let alone butchering all dialogue and making the game even more linear. Your dialogue responses really don’t seem to matter, at all.

            • bi_tux@lemmy.world
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              9 months ago

              We just gotta accept, that new Vegas was the peak, it ain’t getting better. still better than 76 and the mobile game tho

              • bi_tux@lemmy.world
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                9 months ago

                yeah, 3 was pretty good, nv, 1 and 2 were still better tho… So the best bethesda fo is still after almost every from other devs

  • MacedWindow@lemmy.world
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    9 months ago

    Clearly should have been a moment for the player to decide. Having someone who is supposed to be a friend refuse to save you when it would be easy for them to do so is terrible writing.

  • bi_tux@lemmy.world
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    9 months ago

    I litterally did a screenshot of that yesterday, because I played fo3 again, I wanted to post it some time today…

    are you betazoid or something?

    EDIT: It’s also especially funny, since Fawkes is imune to radiation

    EDIT2: In my screenshot I managed to get him into the chamber

    • GoodEye8@lemm.ee
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      9 months ago

      That was by far my favorite part of FO3, because it’s just so stupid. You get a companion who would literally be the best person for the job, and they go “That’s gonna be a no from me dawg. It’s your destiny to go kill yourself for the sake of the wasteland”. What the fuck dude, do you want me to die?

      I’m pretty sure the Broken Steel DLC added the option for Fawkes to actually go in the chamber, but then the game gets all pissy about you not killing yourself. To this day it makes no sense to me, but I’ve grown to accept that Fallout 3 (and by extensions all modern Bethesda titles) is filled with literary nonsense.

      • ArxCyberwolf@lemmy.ca
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        9 months ago

        I think part of the game berating you for making the followers do it might be because Bethesda couldn’t get Ron Perlman back into the studio to voice more endings for Broken Steel, so they reused the ending lines for making Lyons activate it (in which case it rightfully tells you off for selfishly sending her to die) and made different slides for the new endings with the followers.

        • DragonTypeWyvern@literature.cafe
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          9 months ago

          Then they killed Lyons off screen anyways to turn the Brotherhood full fash, despite the Lyons definitively leading the Brotherhood to their greatest ever victory and their induction of Wastelanders giving them a loyalist core against exactly that…

          But, no, apparently a couple of jackass Exiles were secretly more popular.

          Like, don’t get me wrong, perfectly natural development for them to go fash, just don’t do Lyons like that.

          • Cowbee [he/him]@lemmy.ml
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            9 months ago

            The BoS should turn fash, it was one of the writing elements of Fallout 4 I actually enjoyed. The Brotherhood is entirely dull and uninteresting in 3, and their 4 rendition is the natural consequence of rapidly expanding a cult-like insular worship of technology and superiority messiah complex. 1, NV, and 4 had the only interesting forms of the Brotherhood.

            • DragonTypeWyvern@literature.cafe
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              9 months ago

              I disagree that they were boring, but ironically enough they’re mostly interesting precisely because Elder Lyons was going against the grain to make them the good guys (mostly). Especially when you talk about them in the context of an arc that does end with Maxson’s coup.

              I think they came across as boring because the player is somewhat groomed to look at them as the good guy faction, doing mostly good guy things in a situation that desperately needs someone like that, and we go “obviously this is the right thing to do” but, as you mentioned, the BoS shouldn’t be those guys.

              Which is kind of funny, because FO3 was designed to introduce a new generation of gamers to the Fallout world but you won’t really understand why Elder Lyon’s decisions are unpopular with some Brotherhood unless you’ve seen the before and after.

              I also liked the parallel between Lyons and the Fallout 1 Elder. In Fallout 1 they aren’t quite as fashy as an organization yet but even when faced with an opponent that is everything they are clearly sworn to fight against, actually doing their job is unpopular, going by the comments of the council and the rank and file in the base.

              They just want to steal tech and live in bunkers, man, none of this “protecting humanity from the perils of mad science” business.

              • Cowbee [he/him]@lemmy.ml
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                9 months ago

                Your third paragraph is the big point I’m trying to get across, actually! 3 did a lot of reintroducing and playing against type, yet also boxed into a new corner, for many subjects. Super mutants are present for some reason, but are also completely different, as a quick example. It’s familiar yet completely different, it’s aesthetically in line with the classics even if every element is subverted, and I’m not as much of a fan of that. I think it’s better to either stick with the classics for such a reintroduction, or move beyond them and imagine new classic factions, New Vegas only works well because it plays off 3 and 1/2 for a fanbase of both.

                Also not a fan that you have to side with them unless you decide to commit genocide, but that’s neither here nor there.

                1 is probably my favorite portrayal, but I like how 4 subverts expectations and I like how NV takes the issues of 1 to logical conclusions.