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This video is an incredible look into the idea of size and space in video games. Highly recommend a watch.
This guys videos are like crack to me, but this one was kind of boring compared to his other stuff. I don’t know why though. Fear of the cold was so much better and it’s essentially the same kind of storytelling.
You will defiantly love his other videos then. They’re all very in depth and entertaining
Then if you haven’t yet check out supereyepatchwolf - who takes similar deep dives into media but does it on a more personal level with really good storytelling. Like, really good.
You’d probably like Gaming’s Harshest Architecture. That may be the video that got me into the channel, he’s so good at creating this feeling of significance. And then you look back at the actual topic and wonder how you got so invested.
(I think the champ of that feeling in general is Kevin Perjurer of Defunctland. I have no idea how I get so invested in videos about… anything he’s made a video about.)
This guys videos are like crack to me, but this one was kind of boring compared to his other stuff. I don’t know why though. Fear of the cold was so much better and it’s essentially the same kind of storytelling.
This was my first video of his, I loved it. The idea of space in a game is really interesting to me though so that might make me biased
You will defiantly love his other videos then. They’re all very in depth and entertaining
Then if you haven’t yet check out supereyepatchwolf - who takes similar deep dives into media but does it on a more personal level with really good storytelling. Like, really good.
You’d probably like Gaming’s Harshest Architecture. That may be the video that got me into the channel, he’s so good at creating this feeling of significance. And then you look back at the actual topic and wonder how you got so invested.
(I think the champ of that feeling in general is Kevin Perjurer of Defunctland. I have no idea how I get so invested in videos about… anything he’s made a video about.)
Verticality and vertical space is one of my favourite topics in game design, wish it got more love in a theoretical and actionable sense.
The one about Retournal is easily one of my favourites too.