For consistency sake, let’s say that any game that’s >or=7/10 at what it’s trying to do while having a popular perception of being a <5/10 game in general would count. Want to specify that this is more about the perception of the game compared to, say, a game just being really niche.

My personal Go-to for this would probably be the Callisto Protocol, because while it certainly did have some troubles at launch they were massively overblown. IMO most of the hate for it comes down to people expecting it to be Dead Space 4 with a new name, ignoring the devs the multitude of times they said that it’s something else before release, and then getting mad when it released and wasn’t dead space 4 under a new name.

  • Snot Flickerman
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    11 months ago
    1. It was announced way way way too early.
    2. Announced “It will be finished when it’s finished” on that way too early reveal.
    3. Years later, it’s not finished, but tough shit, the studio is out of money and the shareholders are pushing for release.
    4. It was released unfinished. Oops.
    5. Years later, it is now closer to the original expectations.
    6. Still no wall-running, so a lot of things they hyped and were expected are still unmet.
    7. The Flathead was supposed to be a thing you kept throughout the game, but they never got the AI pathing right with it, so they dropped it.
      • Snot Flickerman
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        11 months ago

        Well you’re mostly right in your original post, game was a solid 7/10 on release, but the studio just did so much disservice to themselves by hyping it up for nearly a decade before release, and especially hyping a bunch of stuff that never made it into the final product, and on top of all that breaking their own promise to not release until it’s finished.

        The whole reason people liked The Witcher 3 was people were convinced the multiple delays to release “made it a better game.” It was at that moment that CDPR built the image that they won’t release a game “until it’s done.” They now had their own studio history working against them when they made the promise of “It’s finished when it’s finished” and people were expecting that. People loved that CDPR was so dedicated to the gamers that they wouldn’t let pesky things like money-men push a game out too early when it’s half-baked. Oops, they did exactly that with their next game, which absolutely shot all that goodwill from the players right through the heart, especially after already waiting nearly a decade for it.

        In the end, are the expectations really unreasonable if the studio themselves were the people who built the hype those expectations were based on?

        • Stillhart@lemm.ee
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          11 months ago

          I get it. I said I didn’t think the expectations were unreasonable.

          I think you’re pretty much proving my point, though, that the game is unfairly maligned due to unmet expectations. The game they released, while buggy, was fun. You’re pissed off about a lot of things that aren’t how fun the game is to play.

          • Snot Flickerman
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            11 months ago

            I’m not really pissed off, I’m just listing off things that were unmet based on the studios own desires and their own promotional materials leading up to release.

            There’s still videos out there from when they were hyping wall-running and the Ghostrunner class. *shrugs

            I really don’t think it’s unfairly maligned when those expectations were set by the studios themselves.

            • Stillhart@lemm.ee
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              11 months ago

              Fair enough, we can agree to disagree on the OP’s intent for this post. Thanks for the civil discussion regardless.

            • barsoap@lemm.ee
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              11 months ago

              Ghostrunner class

              I mean… sandy, optic camo/cool, blades? For some odd reason it took Edgerunners for people to give the sandy an honest spin, possibly due to “aw shucks doesn’t work with guns and I can’t hack”.