• Barbarian@sh.itjust.works
    link
    fedilink
    arrow-up
    14
    ·
    edit-2
    10 months ago

    At least in Dota 2, macros can give huge advantages. For example, cycling through every meepo to start a poof and blinking takes ~10 inputs in a precise order with an extremely tight timing window. Very mechanically demanding. A macro can execute it perfectly with a single button press instantly. Similar with Invokers Invoke ability for sequenced combos of specific spells.

    I honestly have no idea if an equivalently demanding sequence of inputs exists in LoL.

    • eek2121@lemmy.world
      link
      fedilink
      arrow-up
      30
      ·
      10 months ago

      You think anticheat will stop this? lol

      My keyboard has macros. No PC software required except to create/modify.

      With little effort you can also turn a raspberry pi into a programmable input device. There are also HDMI to USB dongles that capture video if you need to capture/process frames. I own one.

      All Riot is doing is making the cheats (if they even exist for LoL) stealthier.

      This has nothing to do with cheating. They got tired of support requests coming in. If that wasn’t the case they would have had a solution for Steam Deck/Linux users to go with the announcement.

      • Barbarian@sh.itjust.works
        link
        fedilink
        arrow-up
        11
        ·
        edit-2
        10 months ago

        Completely agree that there are a ton of ways around client-side anti-cheat. There have even been cases where pros have been caught with mice with in-built macros that spoofs themselves as a kb+mouse combo in in-person tournament settings where the computers are completely controlled and the players can’t install anything.

        I was answering specifically the point about mechanical skill in MOBAs.

      • Barbarian@sh.itjust.works
        link
        fedilink
        arrow-up
        5
        ·
        edit-2
        10 months ago

        The heroes are vastly different from one another, and are very different in terms of skill ceiling and floor. Meepo and Invoker are considered the two most mechanically demanding heroes, and should never be played by a new player.

        Contrast this with Bristleback, whose gameplay consists of right-clicking an enemy and spamming W, then turning around and running away if they fight back too hard. There’s also Sven, whose gameplay consists of using a stun ability, right-clicking an enemy, and they’re probably dead. Axe, whose gameplay consists of running in and hoping people are stupid enough to hit you, and using your taunt ability to force them to do it if they aren’t.

        Finally, there’s Sniper. You right-click enemies. That’s about it. He has a slow and a long-range nuke spell, but if you’ve right-clicked an enemy you’re at least helping.

        Of course, higher skilled matches change things drastically and more complex teamwork and ability use is needed at those levels, but for a new player, these heroes are all very simple and straightforward to use.

        • state_electrician@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          2
          ·
          10 months ago

          Your comment reminded me of a time years ago when I watched a movie with Mandarin subtitles with a guy from Hong Kong and he said “I know the characters, but they don’t make any sense”.

      • Sorrowl
        link
        fedilink
        arrow-up
        4
        ·
        10 months ago

        Don’t worry, Meepo is probably the hardest character, or atleast one of the hardest characters in Dota. Most other heroes are much easier. The game is still pretty hard, but because mechanical skill is less needed compared to game knowledge, it’s not much harder than League (still even League is quite hard, but that’s the nature of mobas.)